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+ - EA to buy out Chris Robert's Star Citizen.->

Submitted by E-Sabbath
E-Sabbath (42104) writes "In the first major purchase by EA since Popcap in 2011, Chris Roberts announced his acquisition by the publishing giant on Monday, March 31st. EA CEO Andrew Wilson is quoted as saying,

CIG's proven track record and original IP add to EA’s momentum and accelerate our drive towards a multi-billion dollar digital business. With EA’s global reach and publishing network through Origin, Star Citizen is getting the bump it needs to compete with other FPS Space Sim Semi-Sandbox Role Playing Action Games out there in the market.

"

Link to Original Source

Comment: And did these feet in ancient time (Score 4, Funny) 120

by E-Sabbath (#46203007) Attached to: Britain's Eastern Coast Yields Oldest Human Footprints Outside Africa

Walk upon England's mountains green?
And was the holy Lamb of God
On England's pleasant pastures seen?

And did the Countenance Divine
Shine forth upon our clouded hills?
And was Jerusalem builded here
Among these dark satanic mills?

Bring me my bow of burning gold!
Bring me my arrows of desire!
Bring me my spear! O clouds, unfold!
Bring me my chariot of fire!

I will not cease from mental fight,
Nor shall my sword sleep in my hand,
Till we have built Jerusalem
In England's green and pleasant land.

Comment: Re:I'm making those mistakes right now, myself. (Score 1) 189

by E-Sabbath (#44598439) Attached to: Ask Slashdot: Experiences Working At a High-Profile Game Studio?

I love Raph... but mostly I love to disagree with him. About so very much. That being said, his statements existing to disagree with are absolutely essential. If that makes sense. I love reading his work.

I'm working on a MMO - but this guy might not be. What I was posting about was basic level books on the field in general. I hope they prove helpful to him.

Comment: I'm making those mistakes right now, myself. (Score 3, Interesting) 189

by E-Sabbath (#44595241) Attached to: Ask Slashdot: Experiences Working At a High-Profile Game Studio?

Well, I'm sort of in the same situation. Except that in my case, my friends and I decided to start our own company. We're building a MMO. No publishers.

We're not just out of college, we're veterans in a number of fields, and this is my point.
Education is transferable. If you know how to code, you can start in a good job, and move over later. Or, even better, do your own game. If it was art, I'd say, join a studio. But for coding? Sadly, you're replaceable. But you can replace them as well.

If you've got a good offer, go for it, but don't kill yourself. Go for the job, spend a year or two, and if you don't like it, move on, then come back as a more experienced person, and get back in higher in the food chain. Just out of college is a great time to try out something risky, that looks great on the resume.

But don't let them abuse you. Work hard, work well, but you are not a chew toy. The one thing most people right out of college miss, though, is that every project has to be finished and polished to be done. The stuff you do for class is under too tight a deadline to actually finish, you just get it working. This stuff, follow through on. Ask your boss about what I mean, if you get the job - knowing to ask that question can mark you as someone with a future.

I've had some good education from the following books:

Making Fun is a book about how a game is put together, the various jobs that exist and how they relate.
http://www.amazon.com/gp/product/B007RV3UTS/ref=oh_d__o08_details_o08__i00?ie=UTF8&psc=1

Interactive Entertainment is a book about the life cycle of a game, and the various fields of gaming that exist.
http://www.amazon.com/gp/product/B0041T4HG4/ref=oh_d__o07_details_o07__i00?ie=UTF8&psc=1

Level Up! is a book on game design. Once you know about what a game is, and how it's put together, this is pretty handy to dig style with.
http://www.amazon.com/gp/product/B0046REX10/ref=oh_d__o02_details_o02__i00?ie=UTF8&psc=1

They're all a little generic, but they're also solid starting points.
http://www.amazon.com/gp/product/B0046REX10/ref=oh_d__o02_details_o02__i00?ie=UTF8&psc=1

(For those curious about my personal project, it's a spiritual successor to City of Heroes. The MAN shut it down. Well, we can make our own game! With blackjack! And... forget the blackjack. With superheroes! And costumes! And all kinds of awesome stuff. And the best part is that in the ten years since CoH launched, the industry's come a long way - we can do all kinds of crazy stuff now.)
( www.missingworldsmedia.com if you're interested. )

Comment: Re:uses? (Score 3, Informative) 97

by jeremy_white (#41816483) Attached to: CodeWeavers Announces Flock the Vote Software Giveaway

Yes, Wine really is coming along nicely. It's been a very long hard fight, but an amazing range of things work, and it's just going to keep getting better.

Note that Wine has a sponsor - CodeWeavers - and we have collectively dumped at least $20 Million on Wine through the years. Wine is hard.

We do all of that that $59.95 at a time, with the support of people who understand what we do and who choose to support us. I think this is amazing and powerful and wonderful, and I am deeply grateful to everyone who does support us.

I just wish more people knew the details and understood why PlayOnLinux and stock Wine work so well these days. My ducky demise will not be in vain if just one more person discovers CrossOver goodness :-).

Cheers,
Jeremy

Wine

+ - Jeremy White Whines About Wine Whiners->

Submitted by jeremy_white
jeremy_white (598942) writes "The Humble Indie Bundle V launched over the weekend, and it's been largely a great success. But there was a small but vocal group of people that hated on Wine. I was dismayed to see that the comments on Slashdot seemed to echo that bias; I thought the average Slashdot reader knew better. So I've written a diatribe^H^H^H^H^H^H^H blog post to explain why I think they're wrong to Whine about Wine."
Link to Original Source

Comment: Missing, from the PC side. (Score 1) 183

by E-Sabbath (#36055892) Attached to: Smithsonian Unveils 'Art of Games' Voting Results

Good lord. If there's one game out there that's art, it's Planescape: Torment. And it's not there. The pure depth and richness of this game, and the questions it asks about human nature and evil make it every bit the game equivalent of any literary work.

Hm. Neither is Continiuum, (Alpha Waves) which is both historically significant and the equivalent of a tone poem.
http://www.youtube.com/watch?v=bF_a6qMeWP8 (Alpha Waves)

Intel

Intel Unveils Next Gen Itanium Processor 169

Posted by CmdrTaco
from the who-doesn't-like-faster dept.
MojoKid writes "This week, at ISSCC Intel unveiled its next-generation Itanium processor, codenamed Poulson. This new design is easily the most significant update to Itanium Intel has ever built and could upset the current balance of power at the highest-end of the server / mainframe market. It may also be the Itanium that fully redeems the brand name and sheds the last vestiges of negativity that have dogged the chip since it launched ten years ago. Poulson incorporates a number of advances in its record-breaking 3.1 Billion transistors. It's socket-compatible with the older Tukwila processors and offers up to eight cores and 54MB of on-die memory."

Facts are stubborn, but statistics are more pliable.

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