Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Comment: I think I'll wait (Score 1) 118

by Dyinobal (#43099139) Attached to: <em>Planescape: Torment</em> Successor Funded In 6 Hours

I think I'll wait for the reviews, I don't really know much of about the developer and the one game of theirs I've played didn't impress me. Maybe it was because they sucked at humor I dunno or maybe I'm just not the humors sort. Kickstarter is nice but you got to be careful any charlatan could promise you the moon and stars and deliver you nothing or worse a pile of shit.

I'm not really a huge kickstarter fan I've backed only two projects which were books by one of my favorite authors. Someone who had earned my trust. That said I'm not against it and will most likely end up buying Wasteland II soon after it comes out.

Comment: Nope because at the end of the day (Score -1) 103

by Dyinobal (#43046553) Attached to: Are Gaming Studios the Most Innovative Tech Companies Out There?
No because at the end of the day Video games are art, not technology. Sure it's got lots of technological aspects, but it has them in the same way that Architecture does. Ya Architecture is an art, one that includes all sorts of technical fields, from material science to wave forms, when trying to determine the acoustics of a room but that doesn't mean a highly innovative architectural firm is the most innovative tech company out there.

Comment: Re:Planetside 2 (Score 2) 303

by Dyinobal (#43030143) Attached to: EA Building Microtransactions Into All of Its Future Games
Ya but sony hasn't really figured out the Micro part of the microtransactions. The only reason I bought anything in that game was because of triple SC day and then spent it on Packs, and daily sales. Doing that stuff was pretty cheap but otherwise a gun costs 7 dollars and you can only buy cash in 5 dollar increments. It's stupid and counter productive if you ask me.

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

Working...