DirectX10 / 11 is still better than OpenGL
I know CryEngine used intensively DirectX 11 features and that OpenGL is not as advanced for shaders, so I guess they had to cut into some neat features?
Linux is not ready for gaming, Valve is making a huge mistake. Developers will try and encounter tons of problems like that and most will abandon the port project. Just going from DirectX to OpenGL is a lot of hard work for nothing from a graphic programmer stand point.
No, the purpose of DirectX is to make the best graphics API available so that developers use it, and it's doing an awesome job at it. The fact that is not cross-platform is only because Microsoft don't see any advantages at working for free and doing it, why would they?
You are the naive one in this situation. Just because it look like a good opportunity to hate Microsoft doesn't mean that you are right.
LOL! no... it don't.
Your post prove that you got out of computer graphics long ago, because it's quite ignorant. The game changed a lot since you checked it, and no, it's not just polygons and shading anymore, or else games would look like total shit like that 2000's era.
Post here if you are an asshole who don't know the hell what you are saying I guess. Go Microsoft, don't listen to these fuckers.
It was necessary evil to be able to publish new video driver model architecture with neat features, get over it.
Slashdot is filled with haters, but just to do the inverse I'm really happy about this. DirectX always been top-notch, high-tech and the easiest API to work with for developers along with the best performance from shaders (yeah I know OpenGL have more brute draw calls per sec). This will push graphic technology forward. I'm very eager to see it, and I'm happy that Microsoft is still going because ATI Mantle was limited to a single vendor and couldn't succeed for this only reason.
I already have that, it's called a Bluetooth adapter, and it works with ALL brands of phone. Fuck Apple.
Games are not achievements, games are not scores and character build. That's only a small subset of games, the games that I don't play. There are artistic games, action games, story-based games that don't have elements mentioned here.
If Portal crash, you have a serious issue with your computer because it's one of the easiest game to execute. Install your drivers dude. As for Linux being stable for servers, well that's exactly what Linux excel at, you give it some predetermined set of applications and rules and you stick with it. Totally the inverse of using a computer for a desktop usage (which include playing games) where you keep changing installed applications all the time. Windows is still far far ahead on this domain.
Strange, I thought all Source engine games were pretty much the only games in existence ported to Linux...
Minecraft I agree. Can't find the appeal either. It's a sandbox construction game. In 15min you've seen everything the game has to offer and you have to "invent" your own stories. Can be good for artistic types, but honestly they better invest time in real art application(2d/3d) than playing Minecraft. As for Portal though, well, I don't understand your point. Puzzle are actually very smart (not stupid), story is great, humor is great, graphics are great, the game is smooth and bugless, level design and exploration is top notch. There's nothing dull about completing the campaign once. Few hours well invested.