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Comment: Re:Well, I hate to say it... (Score 5, Insightful) 128

by Dryesias (#27368043) Attached to: EA Won't Use DRM For <em>The Sims 3</em>
I don't feel you can really consider serial keys to be DRM. It doesn't limit your number of installs, no matter how many computers you install it on, you can resell your software, it'll never cease to function, it is yours. I really only consider DRM to be anything that makes so that something I purchase isn't really mine, as if I rented it, when I was led to believe I was purchasing it.

Comment: Re:It's great that they lightened the DRM load. (Score 5, Insightful) 128

by Dryesias (#27367917) Attached to: EA Won't Use DRM For <em>The Sims 3</em>
I think serial keys are necessary. They stop casual copying from being prevalent. Many people are not willing or knowledgeable enough to go through the time/effort to download a torrent, mess with keygenerators and/or no-cd cracks, and then possibly still be blocked from online pay. Without serial keys, anyone could just buy say, an RTS like AoE3 and install it on all your friends computers real quick so you can play together online. There has to be a balance, and I feel serial keys are a nice compromise, since it really doesn't require additional effort on my part, and I can even resell my software, because it is truly mine.
Hardware Hacking

Physically-Challenged Gamer Hacks Together Custom PS3 Controller 50

Posted by Soulskill
from the quick-get-a-patent dept.
Destructoid has a neat post about a gamer whose condition prevents him from using a standard video game controller. With the help of a company called GimpGear, which markets devices for people with limited mobility, he designed and built a custom input device that makes use of fingers, toes, and even sips or puffs of air to control his favorite games. Pictures and a video of the setup are both available in the post.

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