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Comment: Re:Essential Features.. alpha support, lossless. (Score 1) 86

by DreadPiratePizz (#44071227) Attached to: Next-Next Generation Video: Introducing Daala
We already have good codecs for professional use, lossy and lossless, that support alpha channels. For lossless there's Animation or DPX, for lossy Prores or DNxHD, etc. These codecs are standardized and supported by a wide variety of hardware and software. I think anybody doing this type of work professionally is going to be using already proven established codecs. There's nothing old, clunky, or painful about these (maybe animation).

Comment: Re:Forget about flying cars ... (Score 1) 208

by DreadPiratePizz (#43142339) Attached to: The Hypocrisy In Silicon Valley's Big Talk On Innovation
Pretty much anybody can fly an airplane under general aviation, yet you see relatively few nasty accidents. This is because, surprise, it's much more difficult to get a pilot's license than a driver's license because the standards are high. I imagine flying cars would be no different.

Comment: Re:Too little, too late (Score 1) 259

Show me where a complete, working crack of Diablo 3 is. Oh wait there isn't one since so much of the code runs server side. What's out there is a buggy half playable mess with tons of missing content. When you run tons of code and serve content server side, you can't just crack it and call it a day. It's delusional to think pirates will win if the industry goes with these methods.

Comment: Re:Tired of Luddites calling higher FPS "soap oper (Score 3, Informative) 599

by DreadPiratePizz (#42293439) Attached to: Why <em>The Hobbit's</em> 48fps Is a Good Thing
That's irrelevant. The CMOS sensor on the RED works the same way as a frame of film - it is activated and exposed to light in exactly the same way, for a fraction of a second depending on the desired shutter speed. The only difference is that the shutter is electronic (turning the sensor on and off) vs mechanical, and even new digital cameras like the Sony F65 have mechanical shutters exactly like film cameras.

Comment: Re:Stop renting DVD's (Score 2) 547

by DreadPiratePizz (#42022969) Attached to: Ask Slashdot: How To Make a DVD-Rental Store More Relevant?
"Answer #1: Any professional with any ambition at all. Collective bargaining agreements are a noose around the neck of anybody with the ambition to better themselves."

Bullshit. How do you figure? You are always free to negotiate yourself above and beyond what your union sets for everybody. I negotiate my salary myself on union jobs ALL THE TIME, and haven't worked for the union minimum in a long long time.

Comment: Re:I'll throw my mod point away there is good cens (Score 1) 339

by DreadPiratePizz (#41463957) Attached to: Brazilian Judge Orders 24-hour Shutdown of Google and Youtube
You can yell fire in a theatre, and there is nothing illegal about the speech itself. However, you would be charged with reckless endangerment, or if someone were trampled, manslaughter. Censoring the speech is bad because you cannot know the context before hand. All you can do is base law on actions, not words.

Comment: Re:32 hour week! (Score 1) 615

by DreadPiratePizz (#41078189) Attached to: Are 12-16 Hour Workdays Productive?
I routinely work 10-12 hour days in the film industry. You can absolutely get more done and better utilize your time on set, and only working 8 hours a day would seriously impact productions. 12 hours is standard. Of course, it pays extremely well so after many weeks of doing this I can take off a month or two. I would rather work 12 hours a day for 3 months then get 2 months off than work 5 days a week every week for 32 hours and basically only get weekends.

Comment: Re:Typical of their culture (Score 3, Interesting) 152

by DreadPiratePizz (#40899377) Attached to: The Extremes of Internet Gaming In South Korea
The difference is that if you are a player in say, the NFL, you will make a ton of money, and after 8-12 years retire and draw a pension from the NFL. Bench warmers make 150K+ a year, so if you're even halfway decent you will be making good money.

But in E-Sports, the 150K figure is for the very best. The very best are making less than a bench warmer in the NFL. Being the very best means practicing in your team house for 10-12 hours per day. Many top Starcraft players have needed surgery for RSI injuries.So even if you're the best in the world, you're going to get 10 years at best. You think 150K a year is a lot, but after your career is over what do you do? What skills do you have? All you can do is play a video game. You're hostage to it. Former top players have gone on to become coaches, and this is the only real progression left. If you are near the middle or bottom of the pack, your situation is even worse since you have less money.

This is not a long term career like traditional professional sports is.

Comment: Re:Enough with the gimmicks. (Score 1) 273

by DreadPiratePizz (#40665699) Attached to: Hollywood Acts Warily At Comic-Con
This is because a higher frame rate in games means it is more responsive, and since you are interacting with it, fast response time is necessary for lots of genres like FPS or fighting. You are not interacting with the film, so the frame rate is merely a stylistic choice. 24fps is not bad; it merely gives a certain look. 48 fps is also not bad; it just gives a different look.

The most important early product on the way to developing a good product is an imperfect version.

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