As for Germany, I expect their limits on particular forms of speech have a little something to do with them underpinning and justifying the systematic slaughter of millions of people. They're probably just a tad sensitive to people perpetuating the same ideas which arguably are malicious slander against an entire culture. Racist attacks and neo-Nazi movements are still a real problem for the country. Even this week a neo-Nazi "kill squad" is on trial for the murdering 10 people.
And I put up with this bullshit because the transition from fun to grind was so gradual I did not see it happen. So there I was paying subscribing to a game I didn't enjoy. Fortunately for me Verant intervened with their own ineptitude. The Shadows of Luclin expansion was bugged to high fuck which meant the server crashed, the client crashed, the content was bugged out and this went on for weeks. It gave me the time to realise I wasn't enjoying this.
So I let my subscription expire and I quit. It was a wrench to abandon the "investment" I made in the character but it just wasn't fun any more. On the plus side, it trained me to recognize grind and skinner box style gameplay that virtually all MMOs since have used to string people along - long travel distances, infrequent spawns, equipment that degrades, time sinks everywhere. I played other MMOs - Dark Age of Camelot, City of Heroes, Lord of the Rings Online, Star Wars Galaxies, A Tale in the Desert and they all suffered from them. Ultimately I quit them all because they were the same damned thing - sucking $15 out of you each month in return for anti-fun.
That said, with the change to free-to-play model has made some MMOs fun again. Lord of the Rings Online for example has been aggressively cutting the grind all over the place - adding fast travel, instant looting, less maintenance, out of combat healing, NPC radar etc. Presumably in the FTP model it pays to get people to progress more quickly rather than have them fuck around looting corpses or recoup lost xp. It's also a very beautiful game with the lore to support it. I've been playing LOTRO for 18 months in the FTP model and must have bought about $50 of points on it, most of that still remaining to be spent. If I don't feel like playing I'm not losing out by not playing so it suits me a lot better. I can play it for 30 minutes during a bout of boredom and feel like I'm getting something from it.
If you like eating, especially if you like having any kind of variety in your diet, then you depend on honey bees. Even if you're allergic to all bee products, you still depend on bees. (never heard of anyone being allergic to honey - I just threw that out there)
Infants can't eat honey because it can contain bacteria that causes botulism.
Whether its safe or not is another matter and the risks increase as the calibre and the number of shots fired goes up.
Unity itself is tolerable in most ways but when its compared to GNOME 3 (probably its closest counterpart) one wonders why it exists at all. GNOME 3 could be skinned to resemble Unity, probably almost exactly. Why bother maintaining two codebases at all?
Although git also does a great job of that with concurrent revisioning built in.
Git is a fine way to manage source code or perhaps semi-infrequently changing files like Word documents. It would be absolutely disastrous to use it to manage large binary blobs or log files or anything changes frequently. The reason for this is that a git project holds every version of the file ever and not necessarily as deltas either. Aside from that, the files have to be added and committed to the server before they're visible for pull which increases footprint size.
And the client side has to clone / pull every blob too. A clone can specify a depth to restrict the history of the clone, but it would still build up a history of cruft when perhaps you only want the latest version.
So while I use git in a lot of scenarios myself (mainly source control) I think it is not necessarily a substitute for either scp or rsync except for relatively sedentary directories where the corresponding git project isn't going to bloat out of control over time.