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Comment: Re:Good to know (Score 1) 200

by DrXym (#43729647) Attached to: In Germany, Offensive Autocomplete Is No Laughing Matter
No it doesn't. Even in the US there are laws that limit "free speech" such as malicious slander. So I can't go around saying you raped a kid when I know you did not.

As for Germany, I expect their limits on particular forms of speech have a little something to do with them underpinning and justifying the systematic slaughter of millions of people. They're probably just a tad sensitive to people perpetuating the same ideas which arguably are malicious slander against an entire culture. Racist attacks and neo-Nazi movements are still a real problem for the country. Even this week a neo-Nazi "kill squad" is on trial for the murdering 10 people.

Comment: I hope they experienced an epiphany (Score 1) 521

I played Everquest a lot back in the day. Not hardcore amounts of hours but maybe 2 hours in an evening. Like most MMOs the game starts off with easy quests and lots of exploring but as it progressed levelling up really began to drag. By level 20 it might take 2 weeks to level up. I found myself camping more often. I found myself repeating the same damned action over and over - Meditate, Buff, Kill, Retreat to safe area, Meditate, Buff, Kill etc. For variety I might stand in the tunnel attempting to auction jewellery. A good session might see the blue xp bar advance a few pixels. A bad session end with a fraught corpse dragging expedition (or two) and less xp. Hauling ass over the map might take an hour. Boats might take 20 minutes to appear. Spawns might happen once a day and of course were camped out.

And I put up with this bullshit because the transition from fun to grind was so gradual I did not see it happen. So there I was paying subscribing to a game I didn't enjoy. Fortunately for me Verant intervened with their own ineptitude. The Shadows of Luclin expansion was bugged to high fuck which meant the server crashed, the client crashed, the content was bugged out and this went on for weeks. It gave me the time to realise I wasn't enjoying this.

So I let my subscription expire and I quit. It was a wrench to abandon the "investment" I made in the character but it just wasn't fun any more. On the plus side, it trained me to recognize grind and skinner box style gameplay that virtually all MMOs since have used to string people along - long travel distances, infrequent spawns, equipment that degrades, time sinks everywhere. I played other MMOs - Dark Age of Camelot, City of Heroes, Lord of the Rings Online, Star Wars Galaxies, A Tale in the Desert and they all suffered from them. Ultimately I quit them all because they were the same damned thing - sucking $15 out of you each month in return for anti-fun.

That said, with the change to free-to-play model has made some MMOs fun again. Lord of the Rings Online for example has been aggressively cutting the grind all over the place - adding fast travel, instant looting, less maintenance, out of combat healing, NPC radar etc. Presumably in the FTP model it pays to get people to progress more quickly rather than have them fuck around looting corpses or recoup lost xp. It's also a very beautiful game with the lore to support it. I've been playing LOTRO for 18 months in the FTP model and must have bought about $50 of points on it, most of that still remaining to be spent. If I don't feel like playing I'm not losing out by not playing so it suits me a lot better. I can play it for 30 minutes during a bout of boredom and feel like I'm getting something from it.

Comment: Re:This just in! (Score 1) 94

by DrXym (#43651105) Attached to: Popular Android Anti-Virus Software Fooled By Trivial Techniques
In fairness, there is malware on Android however I expect the risk for most people of catching it is pretty minimal. The Play market is proactively scanned and acts reactively to threats up to and including a remote kill capability. And in many cases those that do get infected have their own lack of sense to thank - installing pirated APKs, or dubious apps from untrusted sources and reaping the rewards.

Comment: Re:3 Million Sigantures?! (Score 1) 219

by DrXym (#43588401) Attached to: EU To Ban Neonicotinoid Insecticides

If you like eating, especially if you like having any kind of variety in your diet, then you depend on honey bees. Even if you're allergic to all bee products, you still depend on bees. (never heard of anyone being allergic to honey - I just threw that out there)

Infants can't eat honey because it can contain bacteria that causes botulism.

Comment: Re:Barrel and slide/bolt too? (Score 1) 625

by DrXym (#43570087) Attached to: 3D-Printed Gun May Be Unveiled Soon
Two pipes, one being a sheath over the other and drawn back using a rubber band such that when released it travels forward and a pin at its base strikes a round at the base of the inner pipe. It's quite feasible. If it were a .22 bullet it would probably work without any special effort. Aside from the pipe the person producing it might have to invest in some epoxy glue to secure the push pin, and perhaps masking tape to fashion a crude trigger / grip that's about it.

Whether its safe or not is another matter and the risks increase as the calibre and the number of shots fired goes up.

Comment: Society is not so much afraid of change (Score 1) 331

by DrXym (#43565555) Attached to: Eric Schmidt: Google Glass Critics 'Afraid of Change,' Society Will Adapt
As it is of assholes continuously pointing cameras at people during conversations, or while they're following someone up the street, or at the gym, or near a high school. Plus the 1000 and 1 abuses that are possible through apps that can record, transcribe, analyse or augment while they're doing it.

Comment: Re:Barrel and slide/bolt too? (Score 2, Insightful) 625

by DrXym (#43553763) Attached to: 3D-Printed Gun May Be Unveiled Soon
You could probably make a gun out of a metal pipe, masking tape, a thumb tack and a rubber band. Basically something to strike the percussion cap and a tube to propel the bullet in a forward direction. You'd stand a good chance of blowing your hand off or shards perforating your head but it's still viable. I'm looking forward to the stories of exactly that happening from people attempting to print their own guns with 3D printers.

Comment: Re:He has a point, no? (Score 1) 231

by DrXym (#43544929) Attached to: Shuttleworth Calls Ubuntu Performance Art, Calls Out Critics
Unity spent at least 2 years with rough edges and even now arguably it's still seriously lacking as a desktop UI. In particular I think the global menus and the hover scrollbars might be reasonable compromises when someone has a low resolution screen and needs the space but they are serious usability problems on larger screens.

Unity itself is tolerable in most ways but when its compared to GNOME 3 (probably its closest counterpart) one wonders why it exists at all. GNOME 3 could be skinned to resemble Unity, probably almost exactly. Why bother maintaining two codebases at all?

Comment: Re:I use it for linux distributions (Score 1) 302

by DrXym (#43544125) Attached to: Ask Slashdot: Do You Move Legal Data With Torrents?

Although git also does a great job of that with concurrent revisioning built in.

Git is a fine way to manage source code or perhaps semi-infrequently changing files like Word documents. It would be absolutely disastrous to use it to manage large binary blobs or log files or anything changes frequently. The reason for this is that a git project holds every version of the file ever and not necessarily as deltas either. Aside from that, the files have to be added and committed to the server before they're visible for pull which increases footprint size.

And the client side has to clone / pull every blob too. A clone can specify a depth to restrict the history of the clone, but it would still build up a history of cruft when perhaps you only want the latest version.

So while I use git in a lot of scenarios myself (mainly source control) I think it is not necessarily a substitute for either scp or rsync except for relatively sedentary directories where the corresponding git project isn't going to bloat out of control over time.

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