DoubleRing writes: In a recent announcement, Wildfire Games has announced that it be moving its previously closed development process for 0 A.D. to open source. All code will be released as GPL and all art as CC-BY-SA. While the game is not complete, this trailer is purportedly actual gameplay footage, and with a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the field of open source RTSs. The screenshots are definitely pretty, to say the least.
kev009 writes to recommend his editorial overview of the past, present and future of Linux file systems: ext2, ext3, ReiserFS, XFS, JFS, Reiser4, ext4, Btrfs, and Tux3. "In hindsight it seems somewhat tragic that JFS or even XFS didn't gain the traction that ext3 did to pull us through the 'classic' era, but ext3 has proven very reliable and has received consistent care and feeding to keep it performing decently. ... With ext4 coming out in kernel 2.6.28, we should have a nice holdover until Btrfs or Tux3 begin to stabilize. The Btrfs developers have been working on a development sprint and it is likely that the code will be merged into Linus's kernel within the next cycle or two."
I agree wholeheartedly. There is something in a performance that records will never be able to match, for the existence of imperfections actually makes a work of art "better" in a way. The human component, the interactions between the actors and the audience, makes each performance unique, while a machine will do it the same each time. However, I was trying to approach the problem in an alternative way, since this argument about the "human" nature of art is so cliche (in my opinion, at least). Take theater and film for example. A film can create a "perfect" performance (well, relatively), yet in its presentation, it lacks the whole organic nature of the theater. That isn't to say that film isn't lacking of any advantages--it can incorporate elements that cannot be done due to the physical limitations of a live performance--it's just different. A camera (which, by the way, is a machine) can make a perfect replica of an image, so is painting now dead? Far from it. In fact, the camera was the impetus for the impressionist and surrealist movements of art. (If you ever asked why we don't have any more DaVinci's around, it's because of the camera. Why spend so much time trying to make something look realistic when you can just click a button? But that still doesn't make Leonardo's work any less valuable, or kill realism for that matter) We still value the human talent that goes into making a picture. At the same time, we don't shun the "machine generated" art of photographs. In fact, we recognize the talent of the artist behind the lens, both still and moving pictures. In the same way, we should value the talent of the programmer behind the code. When a machine is able to do something well, I don't understand why there is always such a backlash. Maybe people think that the machine is somehow cheating when it does something, but it was the work of humans that allowed the machine to achieve that feat, and that work should be celebrated. People usually try to say that a machine/computer will never be able to do x as well as a human, whether it be play chess or play an instrument. Well, why not? One day it's going to be an eventuality. Don't try to think of it as a failure of a human against a machine, but as the success of a human through a machine.
An anonymous reader writes "According to an article on Forbes as well as other sources, 'Scientists have used [embryonic] stem cells and a soup of nerve-friendly chemicals to not just bridge a damaged spinal cord but actually regrow the circuitry needed to move a muscle, helping partially paralyzed rats walk.'"
uncleO writes "The New York Times tells the story of today's arrest of Edwin Andres Pena, 23, who 'hacked into computers run by an unsuspecting investment company in Rye Brook, N.Y., commandeered its unprotected servers, and re-routed his phone traffic through them,' then 'used more than $1 million he received from his customers to go on a spending spree, buying real estate in south Florida, a 40-foot Sea Ray Mercruiser motor boat, and luxury cars including a BMW and a Cadillac Escalade.'"
Mini-Geek writes "Code-named Bon Echo, the first Alpha of Firefox 2.0 is now officially available. You can download it at ftp.mozilla.org. From the article: 'Here are some new features in Bon Echo Alpha 1 that require feedback: Changes to tabbed browsing behavior, New data storage layer for bookmarks and history (using SQLlite), Extended search plugin format, Updates to the extension system to provide enhanced security and to allow for easier localization of extensions, Support for SVG text using svg:textPath'"
BobPaul writes "It turns out when Skype limited 10 way calling to Intel Processors only it really was arbitrary! Maxxus has a patched version of Skype that allows 10-way calling regardless of the processor installed. There's also info about the patch: "The patch is the result of two phases: code analysis and design of the patch. The code analysis, or reverse engineering, reveals the relevant code block, which overrides Skype's limitation for Intel's dual-core CPUs. The patch design isolates the minimal set of instructions that need to be modified to cancel this limitation." Windows only so far."