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Comment: Re:EA and Bioware (Score 2) 106

by Decessus (#39440811) Attached to: When Social Media Meets TV, Are the Results Worth Watching?
I'm not defending the ending. I only brought it up as an example of what can happen when fans are led to believe that they have an influence on what happens in a story. Leigh Alexander wrote this over at Gamasutra and I believe it:

"One of my friends thought the name of the fan petition, "Retake Mass Effect," (a subversion of the game's own "Retake the Earth" marketing tagline) was particularly interesting -- "as if it ever belonged to them," he reflected. But if games really are the owned vision of a team of creators, then BioWare's first mistake was committing so fully to the fiction that it did.

If you promise your players agency and involvement, they are going to take it seriously. If you use every trick in your repertoire to immerse and engage, to create a sense of ownership, it seems you will need to consider the implications of those promises beyond how much downloadable content you can sell. "

Source

Comment: Re:Some people (Score 3, Informative) 109

by Decessus (#39412095) Attached to: CEO of TuCloud Dares Microsoft To Sue His New Company
"However, unlike with Office, Windows licensing has been heavily scrutinized ever since the Consent Decree Microsoft signed with the Department of Justice, so it just isn’t possible for Microsoft to cut special deals without getting into legal hot water."

According to this article over at ExtremeTech, Microsoft isn't allowed to have separate licensing deals for Windows.

http://www.extremetech.com/gaming/121769-is-onlive-pirating-windows-and-what-will-it-cost-them

Comment: Re:Not only graphics (Score 2) 568

by Decessus (#35433958) Attached to: How the PC Is Making Consoles Look Out of Date
Except precise controls have never been something that most people who play video games cares about. It's really not that much of an advantage except in twitch games like multiplayer COD. You certainly don't need pin point precision for rpg games, platformers, action adventure games, ect. They just need to be good enough.

The biggest perceived advantage that a console has over a PC is ease of use. There is no installation to worry about. You simply put the CD in the drive and play. You also don't have to worry about spending hundreds of dollars on upgrades in order to play the latest games. I don't know if this last point is true or not, but that perception is pretty prevalent in my experience.

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