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+ - Duke Researchers Enable Graphics-Rich Cloud Gaming Without Eating Up Mobile Data->

Submitted by MojoKid
MojoKid writes: Cloud gaming is a technology that's already here, but with high bandwidth requirements and data caps still a thing that mobile users have to contend with, there's room for improvement. Researchers at Duke University and Microsoft Research have been working together and what they've come up with is a promising new tool that could lead to console-like graphics on mobile devices with comparatively lower bandwidth requirements. The tool is called "Kahawai," which is the Hawaiian word for stream. What Kahawai does is task the mobile device — smartphone or tablet — with generating a rough sketch of each frame in a game, or a few high-detail sketches of certain frames. This takes some of the load off the remote server, which can then focus on filling in the missing pieces. By taking advantage of a mobile device's GPU to help with the load locally, less bandwidth is needed. This differs from conventional cloud gaming where the remote server does all the heavy lifting. Kahawai solves that problem through collaborative rendering. To demonstrate the technique, the researchers integrated Kahawai into Doom 3 and uploaded a video showing the experience. Running at 1Mbps, the version of Doom 3 using Kahawai was noticeably better looking than the version that relied on conventional cloud gaming methods.
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+ - Dell Precision M3800 Mobile Workstation Packs Thunderbolt 2, Quadro, IGZO2 Panel->

Submitted by MojoKid
MojoKid writes: Dell recently revamped their M3800 model to better entice graphic designers, engineers, and other high-end users who often work in the field, with a true mobile workstation that's both sufficiently equipped to handle professional grade workloads and is thin and light to boot. Dell claims the M3800 is the "world's thinnest and lightest 15-inch mobile workstation" and at 4.15 pounds, it could very well be. In addition, ISV tools certifications matter for workstation types, so the M3800 gets its pixel pushing muscle from an NVIDIA Quadro K1100M GPU with 2GB of GDDR5 memory. Other notable specs include an Intel Core i7-4712HQ quad-core processor, 16GB of DDR3L memory, and a 256GB mSATA SSD. One of the new additions to the M3800 is a Thunderbolt 2 port with transfer speeds of up to 20Gbps that allows for the simultaneous viewing/editing and backing up of raw 4K video. Finally, the M3800 is equipped with a 3840x2160 native resolution IGZO2 display, which equates to a 60 percent increase in pixel density over a current gen MacBook Pro with Retina display. Performance-wise, the M3800 holds up pretty strong with standard productivity workloads, though as you can image it excels more-so in graphics rendering throughput.
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+ - AMD Details High Bandwidth Memory (HBM) DRAM, Pushes Over 100GB/s Per Stack->

Submitted by MojoKid
MojoKid writes: Recently, a few details of AMD's next-generation Radeon 300-series graphics cards have trickled out. Today, AMD has publicly disclosed new info regarding their High Bandwidth Memory (HBM) technology that will be used on some Radeon 300-series and APU products. Currently, a relatively large number of GDDR5 chips are necessary to offer sufficient capacity and bandwidth for modern GPUs, which means significant PCB real estate is consumed. On-chip integration is not ideal for DRAM because it is not size or cost effective with a logic-optimized GPU or CPU manufacturing process. HBM, however, brings the DRAM as close to possible to the logic die (GPU) as possible. AMD partnered with Hynix and a number of companies to help define the HBM specification and design a new type of memory chip with low power consumption and an ultra-wide bus width, which was eventually adopted by JEDEC 2013. They also develop a DRAM interconnect called an "interposer," along with ASE, Amkor, and UMC. The interposer allows DRAM to be brought into close proximity with the GPU and simplifies communication and clocking. HBM DRAM chips are stacked vertically, and "through-silicon vias" (TSVs) and "bumps" are used to connect one DRAM chip to the next, and then to a logic interface die, and ultimately the interposer. The end result is a single package on which the GPU/SoC and High Bandwidth Memory both reside. 1GB of GDDR5 memory (four 256MB chips), requires roughly 672mm2. Because HBM is vertically stacked, that same 1GB requires only about 35mm2. The bus width on an HBM chip is 1024-bits wide, versus 32-bits on a GDDR5 chip. As a result, the High Bandwidth Memory interface can be clocked much lower but still offer more than 100GB/s for HBM versus 25GB/s with GDDR5. HBM also requires significantly less voltage, which equates to lower power consumption.
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+ - A Look At GTA V PC Performance And Image Quality At 4K->

Submitted by MojoKid
MojoKid writes: Rockstar's Grand Theft Auto series has been wildly successful for many years now, offering some of the edgiest story lines, game play tactics and objectives the gaming industry has ever seen. With psychopathic main characters, you are left in the depraved communities of Los Santos and Blaine County, to walk a path few would dare choose in real life. And it's rather entertaining of course, that you're tasked with leaving a virtual world worse off than you found it, consequences be damned. But what does it take to run GTA V at 4K (3840X2160) resolution? This article takes a look at that, as well as how it scales over multiple NVIDIA GeForce GTX 980 GPUs, along with some screen shots that look at image quality at Ultra HD resolution. It's safe to say one strong, high-end GPU will get the job done, but two in SLI or CrossFire are better of course, if you want to max out all IQ settings.
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+ - Intel NUC5i7RYH Broadwell Mini PC With Iris Pro Graphics Tested->

Submitted by MojoKid
MojoKid writes: In addition to ushering in a wave of new notebooks and mobile devices, Intel's Broadwell microarchitecture has also found its way into a plethora of recently introduced small form factor systems like the company's NUC platform. The new NUC5i7RYH is a mini-PC packing a Core i7-5557U Broadwell processor with Iris Pro graphics, which makes it the most powerful NUC released to date. There's a 5th-gen Core i7 CPU inside (dual-core, quad-thread) that can turbo up to 3.4GHz, an Iris Pro 6100 series integrated graphics engine, support for dual-channel memory, M.2 and 2.5" SSDs, 802.1ac and USB 3.0. NUCs are generally barebones systems, so you have to build them up with a drive and memory before they can be used. The NUC5i7RYH is one of the slightly taller NUC systems that can accommodate both M.2 and 9.5mm 2.5 drives and all NUCs come with a power brick and VESA mount. With a low-power dual-core processor and on-die Iris Pro 6100-series graphics engine, the NUC5i7RYH won't offer the same kind of performance as systems equipped with higher-powered processors or discrete graphics cards, but for everyday computing tasks and casual gaming, it should fit the bill for users that want a low profile, out-of-the-way tiny PC.
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+ - MediaTek Goes For Smartphone Bragging Rights With 10-Core Helio X20 SoC->

Submitted by MojoKid
MojoKid writes: MediaTek introduced the first true octa-core mobile processor back in 2013 at a time when most flagship Android smartphones were packing quad-core processors. Today we're learning that, just as today's Android flagships have come around to octa-core CPUs (HTC One M9, Samsung Galaxy S6), MediaTek is preparing to launch a 10-core mobile processor later this year. The MediaTek Helio X20 (MT6795), which is built on a 20nm process, will feature 10 cores bundled into three distinct groupings, aka a "Tri-Cluster." There will be two, quad-core groupings of processors that will handle low-power tasks (four 2GHz Cortex-A53, four 1.4GHz Cortex-A53). The final grouping will include a dual-core, 2.5GHz Cortex-A72 that will handle all the heavy lifting when high performance is required. MediaTek U.S. marketing chief Mohit Bhushan states that the Helio X20 can "run more power efficiently without losing any performance" and can be up to 30 percent more power efficient than ARM's typical big.LITTLE arrangement.
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+ - You've Got Mail: Verizon Scoops Up AOL For $4.4 Billion->

Submitted by MojoKid
MojoKid writes: We learned this weekend that AOL's dial-up business still has over 2 million customers who pay on average just under $21 per month for service. Regardless of how strange that seems to those of us that salivate over the prospects of gigabit Internet, folks are still clinging to 56k modems are adding millions to AOL's bottom line. However, also recall that AOL has a massive digital advertising platform with a heavy focus on the mobile sector and also owns a wealth of popular web destinations including Engadget, TechCrunch, and The Huffington Post. With this in mind, it shouldn't be too surprising that Verizon has offered AOL a marriage proposal. Verizon is acquiring AOL for an estimated $50 per share, which brings the total value of the transaction to $4.4 billion. Verizon is banking on the deal to boost its rollout of LTE wireless video and over-the-top (OTT) video. AOL will also strengthen Verizon's position in the Internet of Things (IoT) market.
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+ - CHIP, World's First $9 Computer Could Give Raspberry Pi A Run For Its Money->

Submitted by MojoKid
MojoKid writes: When the first Raspberry Pi model came out just over three-years-ago, who would have guessed the kind of spark it'd have on the market? Since its release, there have been numerous add-ons available for it, a ton of different software crafted for it, follow-up models, and of course, lots of competition. Up to this point, however, there hasn't been competition quite like 'CHIP'. CHIP is a brand-new device that aims to get some computing power into the hands of anyone, something its mere $9 price tag should help with. Each CHIP sports a 1GHz processor, 512MB of memory, 4GB of storage, 802.11b/g/n Wi-Fi, and Bluetooth 4.0. CHIP may not boast monsterous performance, but its developers say that it can run a variety of software without issue — even the full-blown LibreOffice office suite. Other examples are VLC, Audacity, GIMP, Transmission, and Chromium.
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+ - Intel Launches Xeon E7-8800 and E7-4800 v3 Processor Families->

Submitted by MojoKid
MojoKid writes: Intel is taking the wraps off of its latest processors for enterprise server and pro workstation applications today, dubbed the Xeon E7-8800 / 4800 v3. Like its high-end desktop processors, the Xeon E7-8800 / 4800 v3 product families are based on the Haswell-EX CPU core. These new Xeons, however, offer a plethora of other enhancements and are packing significantly more cores than any current desktop processor. The highest-end Xeon E7-8800 series processors, for example, are 18 core chips. Previous generation Xeon E7 v2 processors were based on the Ivy Bridge-EX core, while the new E7 v3 parts are based on Haswell-EX, though both are manufactured on Intel's 22nm process node. Next generation Broadwell-EX based Xeons will make the move to 14nm. Xeon E7-8800 / 4800 v3 series processors have 32-lanes of PCIe 3.0 connectivity per socket, TSX is enabled in all SKUs, they offer support for both DDR3 and DDR4 memory (though, not simultaneously), and can address up to 6TB of memory in a 4-socket configuration or 12TB in an 8-socket setup. Intel has also goosed the chip's QPI interface speeds to 9.6GT/s.
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+ - Square Enix Witch Chapter Real-Time CG DX12 Demo Impresses At Microsoft BUILD->

Submitted by MojoKid
MojoKid writes: Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA, the company said. It's an ongoing project that will help form Square Enix's Luminous Studio engine for future games. The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or water.
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+ - LG G4 And Qualcomm's Snapdragon 808 Benchmarked->

Submitted by MojoKid
MojoKid writes: LG officially lifted the veil on its new G4 flagship Android phone this week and the buzz has been fairly strong. LG's display prowess is well known, along with their ability to pack a ton of screen real estate into a smaller frame with very little bezel, as they did with the previous generation G3. However, what's under the hood of the new LG G4 is probably just as interesting as the build quality and display, for some. On board the LG G4 is a Qualcomm Snapdragon 808, the six-core little brother of the powerful and power-hungry Snapdragon 810 that's found in HTC's One M9. The One M9 is currently one of the fastest Android handsets out there, but its battery life suffers as a result. So with a six-core Snapdragon and a slightly tamer Adreno 418 graphics engine on board, but also with 3GB of RAM, it's interesting to see where the G4 lands performance-wise. It's basically somewhere between the HTC One M9 (Snapdragon 810) and the Snapdragon 805 in the Nexus 6 in CPU bound workloads, besting even the iPhone 6, but much more middle of the pack in terms of graphics and gaming.
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+ - Teenager Stuns Fellow Geeks By Solving Rubik's Cube In Record 5.25 Seconds->

Submitted by MojoKid
MojoKid writes: Some folks are better at solving the timeless classic Rubik's Cube puzzle than others. However, Colin Burns, a teenager who thrilled a crowd of onlookers over the weekend at Central Bucks West High School in Doylestown, PA, supposedly just broke the record in a big way. It took Colins a mere 5.253 seconds to solve Rubik's 3x3x3 contraption, besting the previous record held by Mats Valk from the Netherlands, who accomplished the same feat in 5.55 seconds. Colins is one of only eight people to have correctly lined up the scrambled colors in less than 10 seconds during an official competition. The video of the feat is impressive to be sure. Just be warned that the ensuing celebration is quite boisterous, so you may want to turn down the volume on your speakers or headphones.
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+ - Intel RealSense Tech Could Revolutionize Human Computer Interfaces, 3D Mapping

Submitted by bigwophh
bigwophh writes: Intel gathered a number of its OEM and software partners together in New York this past week to showcase the latest technologies and innovations surrounding the company's RealSense 3D camera. From new interactive gaming experiences to video collaboration, 3D mapping and gesture controls, the the front-facing RealSense technology holds real promise that could someday reinvent how we interact with PCs. The F200 RealSense camera module itself integrates a depth sensor and a full color 1080p HD camera together with standard technologies like dual array mics, but with an SDK, on-board processing engine and 3rd party software that can allow the camera module to sense numerous environmental variables. In the demos that were shown, RealSense was used to create an accurate 3D map of a face, in a matter of seconds, track gestures and respond to voice commands, interact with a game, and remove backgrounds from a video feed in real-time, for more efficient video collaboration.

+ - Google Apologizes For Maps Snafu Of Android Robot Peeing On An Apple Logo->

Submitted by MojoKid
MojoKid writes: A recent "Easter Egg" of sorts was found in Google Maps, in a sharp jab at Apple. Yes, this is a screen shot of the real Google Maps, just south of Islamabad, Pakistan. Unfortunately, the graphic has already been removed, as well as some others. In case you think Apple was hit too harshly, another now-removed message was seen in a field: "Google review policy is crap". In another area in Lahore, Pakistan, a Skype logo could be seen. Given the other messages, it becomes pretty obvious that Google itself had absolutely nothing to do with a graphic showing an Android robot urinating on an Apple logo. And it's probably a good thing, as you can't get much more unprofessional than that. The reason such messages hit Google Maps isn't because of a hacking; it's because the community is allowed to contribute data. Supposedly, Google is should have the final say on committed changes to map, so either that's not the case, or a seriously slack editor was working this particular day.
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+ - NVIDIA Quadro M6000 12GB Maxwell Workstation Graphics Tested Showing Solid Gains->

Submitted by MojoKid
MojoKid writes: NVIDIA's Maxwell GPU architecture has has been well-received in the gaming world, thanks to cards like the GeForce GTX Titan X and the GeForce GTX 980. NVIDIA recently took time to bring that same Maxwell goodness over the workstation market as well and the result is the new Quadro M6000, NVIDIA's new highest-end workstation platform. Like the Titan X, the M6000 is based on the full-fat version of the Maxwell GPU, the G200. Also, like the GeForce GTX Titan X, the Quadro M6000 has 12GB of GDDR5, 3072 GPU cores, 192 texture units (TMUs), and 96 render outputs (ROPs). NVIDIA has said that the M6000 will beat out their previous gen Quadro K6000 in a significant way in pro workstation applications as well as GPGPU or rendering and encoding applications that can be GPU-accelerated. One thing that's changed with the launch of the M6000 is that AMD no longer trades shots with NVIDIA for the top pro graphics performance spot. Last time around, there were some benchmarks that still favored team red. Now, the NVIDIA Quadro M6000 puts up pretty much a clean sweep.
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