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Comment: Re:hmm (Score 1) 280

by Darundal (#39813575) Attached to: Sci-Fi Publisher Tor Ditches DRM For E-Books
That's wonderful as long as Amazon is still in business. Yeah, you can say that Amazon staying in business is probably a safe bet, but shit happens. For the average user unDRMing their already DRMed books isn't much of an option, and if Amazon goes tits up for some reason or decides to shut down their Kindle service then they can say byebye to all their stuff the second something happens to w/e devices they have their books on. DRM free content doesn't just let you access stuff across a number of devices now, it lets you actually hang onto your digital content past the life of w/e service and the life of whatever format it was in originally.

Comment: Re:The other side of the coin (Score 3, Insightful) 378

by Darundal (#34975598) Attached to: Why Eric Schmidt Left As CEO of Google?
No, you can avoid a monopoly by going without it's services or products. You might end up either slightly inconvenienced, or living like a cave man, or dieing from some horrible disease because said monopoly makes some drug that you need to not die slowly and painfully, but you can avoid it. Think "Matrix" with this. As long as you technically have a choice, it is all good and wholly acceptable. The second you don't, there are issues. Of course, some of us live in the real world. Where "I can technically disassociate myself from these bastards" doesn't really work out to much of a choice.
Role Playing (Games)

Why BioWare's Star Wars MMO May Already Be Too Late 328

Posted by Soulskill
from the i-find-your-lack-of-faith-disturbing dept.
Since the announcement of Star Wars: The Old Republic, many gamers have been hopeful that its high budget, respected development team and rich universe will be enough to provide a real challenge to the WoW juggernaut. An opinion piece at 1Up makes the case that BioWare's opportunity to do so may have already passed. Quoting: "While EA and BioWare Austin have the horsepower needed to at least draw even with World of Warcraft though, what we've seen so far has been worryingly conventional — even generic — given the millions being poured into development. Take the opening areas around Tython, which Mike Nelson describes in his most recent preview as being 'rudimentary,' owing to their somewhat generic, grind-driven quest design. Running around killing a set number of 'Flesh Raiders' in a relatively quiet village doesn't seem particularly epic, but that's the route BioWare Austin seems to be taking with the opening areas for the Jedi — what will surely be the most popular classes when The Old Republic is released. ... the real concern, though, is not so much in the quest design as in BioWare Austin's apparent willingness to play follow the leader. Whenever something becomes a big hit — be it a movie, game or book — there's always a mad scramble to replicate the formula; in World of Warcraft's case, that mad scramble has been going for six years now. "

Comment: Re:Too quickly (Score 1) 172

by Darundal (#33772410) Attached to: Ubuntu 10.10 Release Candidate Launched
I'll have to disagree with you there. 6.06, Dapper Drake, the original LTS release (that they took 3 extra months on) was superb in every way, and (at least for me) an improvement over the previous release in stability and features. Then the next release was rushed out the door after three whole months of development, and is the one release I ever wholly passed up. The Latest, Greates, and Most Shiny is what Ubuntu is about. It was meant to be a more current version than w/e Debian's current release is, while still offering people a more stable system than if they used Debian testing. If you want slower and more stable, go with Lenny. Or wait until Squeeze is released, it should be sometime this year.

If you live long enough, you'll see that every victory turns into a defeat. -- Simone de Beauvoir

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