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Comment Radiation: The Invisible Killer! (Score 1) 164

I think most of the fear associated with nuclear has to do with the nature of radiation in that you can't really sense it killing you without some sort of detector. It is like magic to most people, so they fear something they can't see, hear, smell, or understand really. A good analogy might be natural gas. Also used for power, and it just happens in its natural form, invisible and odorless. However in that case, we're able to artificially add a smell to it, so as to make it safer to work with. Not really possible with radiation...

Also Hollywood hasn't helped with the imagery of massive fireballs incinerating everyone in a titanic explosion. When the reality is the most impressive and dangerous part would be a big rising cloud of steam from vaporized water table during a full unconstrained meltdown, then nothing really (unless you're more less standing right next to it) except the possibility of cancer in 20 years, maybe. That would make for some pretty boring and depressing movies however...

Comment Grandkids (Score 1) 59

Yeah I was kinda of excited until I saw the price... Also while the power savings are considerable, it is still pretty high for an ITX build.

That said, it is a nice technology showcase. I've been an ATI/AMD fan for awhile, they are still top of the game, at least in GPU anyway. The good thing is, my last build wasn't all that long ago (and it was my first ITX build), so I don't *need* to do another anytime soon. That said, buy the time I do, these babies, or more likely their technological grandbabies will be available, and will likely be smaller, cheaper, and use less power by then anyway!

Comment Mind over Matter (Score 1) 587

Sometimes the mind can be a real jerk. Fear, stress, and anxiety can manifest some pretty bad physical symptoms. Which while illusory, can have a real physical impact on health.

I was recently told a story by my father just the other week about a person he knew that was involved. Apparently he worked in a lab with a bunch of other people, using some pretty dangerous material. In particular a gas, if escaped in enough quantity, could have some serious health impacts and even death. They had a leak, and the monitor showed concentrations far in excess of what was safe. All the staff started exhibiting the symptoms that were expected. These were well educated, professionals. However as it turned out, there had been no leak, and in fact the monitor was busted. However all the staff knew in detail about the material, what to expect, etc... The stress and anxiety experienced produced the expected results. Once the issue was determined, all symptoms vanished, and probably some people were embarrassed.

So humor these people, put tape over the blinky lights, or otherwise hide the physical locations of routers, and likely the people freaking out about them will feel better...

Comment People (Score 1) 705

Social Engineering. Stupidity. Lack of training. There are plenty of ways of making a system secure technically, but even if you do all that, it's the squishy parts that can throw a wrench into the gears. Lock everything down? Too much any it is impossible to do anything useful, and people will find was around it that open you up to risk. Heck look at Snowden and the CIA or Bradly with the Army... Give someone access who has believes they have sufficient cause, and no matter what you do, you can't protect against it. Who watches the watchers so to speak. Heck if your sysadmin was in there trying to fix some data issue, suddenly finds is wife's name in there... well he might have a change of heart about the kind of work he is doing and decide to do something rather rash...

Comment Score! (Score 1) 57

Sounds like they did pretty good. Some googling tells me a shilling was worth 1/20th of a pound. Using an inflation calculator it gives the worth to be 4.58 pounds in 2015. A currency converter tells me that equals 7.19 US dollars. So they just made a premium of 5.81 dollars! Well done!

Comment Re:Good for experiments, not powerplant ready (Score 1) 337

Given options:

1) Live next to Nuclear
2) Live next to Coal

I think I would choose Nuclear.

If you're a real NIMBY jerk you choose Natural Gas, where you're OK spending more money for energy while at the same time screwing somebody else over where it is extracted. Bonus point for picking oil for really expensive energy, while becoming even more dependent on whatever country that is extracted from, or as recently seen with BP, screwing coastal regions.

Of course most would say "renewable" sources without understanding what that really means. Basically not feasible without a real method of storage, which as yet doesn't really exist... Although that would be something more game changing, a technology that enables mass energy storage. Low tech solutions like Hydro work, there just isn't enough of it.

Comment Collateral Dammage (Score 1) 392

Obviously this tragedy came about from the titanic struggle between the Samsung Edge 6 and the iPhone 6 battle for supremacy, humans are just pawns now.

Seriously though, just hack them if it is so important. I don't have either, but every smartphone I have ever had or seen only has a 4 digit pass code. A modern supercomputer should be able to brute force that crap faster than I can type about doing so.

Comment Another example: (Score 1) 82

DOTA2. Which has only allowed the buying of cosmetic enhancements of the game. You can make it look or act a bit different, and show off to others, but it has more less zero impact on competition. The last couple of years they have added compendiums, which are a somewhat novel way to add to the model. First it leverages the whole "Kickstarter" crowdfunded kind of idea, where the more people that buy it, the more stuff everyone that does gets. Much of it is "special" cosmetic things as mentioned above, but also includes fun little side game options, but which again give no advantage to anyone. In addition, they pledge that a percentage of everything will go to the big DOTA2 international gaming tournament, which is kind of like betting, and makes for bigger and bigger prizes, and it is kind of interesting to be part of that, if if your changes are slim to none...

All the rest of the competitive freemium models fail in my opinion. There are 3 types. One is an impossible to beat single player game where only by buying stuff can you achieve crazy scores you can brag about, the second are PvP type games where you have to keep up with the jones' in order to have half a chance not getting blown away by somebodies multi-barreled wand of megadeath. Can't remember the 3rd type as my mind wandered.... but it was probably a variation on the same theme...

Comment Capacity Pros and Cons (Score 1) 64

Not sure how it is done elsewhere, but I think we tend to balance load tenuously. Adding more applications and users slowly. When things start slowing down, users will start to complain, bring on a few more servers, repeat.

However, one thing I will say, there is a danger in overcapacity. Managing multiple servers can be difficult (apparently), and it can cause some pretty hard to nail down issues in applications, particularly in legacy applications.

I've had a couple of instances where a couple (not all) severs were configured differently, and applications would perform differently, depending on what server you were currently randomly connected to. Made user complaints really had to decipher as sometimes it would work fine, and other time not. Like having the default system date set to MM/DD/YYYY VS DD/MM/YYYY with legacy systems that just accept whatever... I've also had a few instances where certain services were turned off some but not all servers... again with similar results in that performance really depended on what servers you are being assigned to, and what the specific application is doing...

Comment F2P (Score 1) 129

I've yet to see any F2P system work, with one notable exception: DOTA2.

As far as WOW is concerned, I played for a number of years, and this was my experience: Keep in mind I never got into the PVP stuff, so that is out of my realm of knowledge, however as far as PVE there were a number of problems. The first is there is two type of players that play PVE. The first is people who enjoy leveling. They are some sort of weird breed that apparently likes grinding punishment. The simple fact was most "quests" were pretty much all the same. Go here and kill X number of something. Go here and collect X and bring it to Y. Repeat. The other group of people were the end game folks, or raiders. I eventually fell into this category. However the difficulty was really A) finding a good guild, and B) actually running a raid. I found that most wanted to do it at hours not really all that conducive to having a regular job. That is to say they want to raid between 1 and 3am, where I have to get up and work. On top of that, you would inevitably spend more time waiting around for people to show up, start late, and then go longer, making it even more unreasonable. More less why I quit, just couldn't keep it up. WOW also has some global issues that all players faced, like every new expansion coming out makes all your hard earned gear useless, and earning gold through crafting, gathering, and the market tedious and a bit crazy when you think about it. I recall getting off work, and going to play WOW where I am basically just getting in a couple of hours of mining and crafting for example, a second job really...

I had a very brief encounter with SWTOR, and would echo much of what your experienced. The first is I would say is the voice acting was something unique to that game, it was astounding at times really. Yes broken f2p model, which you could tell was pretty adhoc due to the fact they spent so much on the game, and the sell rate, and subscription rate, and the keeping rate of players was so poor they had to do something. I think a big part of that was what you summed up by saying it was "WOW in space". The "quests" had the same issue. Go here, kill X somethings, go here collect X somethings bring them to Y, repeat forever. Never did a raid or PVP as the f2p killed it before I got very far...

What I would *love* to see, would be something like eve online, but with less to do with markets and making money, and more to do with X-Wing VS Tie Fighter. Big battles with Star Destroyers, and Fighters, and big teams, etc... Fun times that would be,,, I recall some great mission variance as well from the old game. Gimmie MMO X-Wing VS Tie Fighter and take my damn money! :)

Byte your tongue.