If you pirate the game you say "I wanted to play this game badly enough to track down a pirated copy." I guarantee there's someone out there who sees that and says "so if we just made the DRM better, they'd be FORCED to play us."
The only way to win is to just skip the game, and give your money to the devs who don't put DRM on their games in the first place. Pirating games, for ideological reasons as much as for financial ones, just reinforces the horrible cycle. There's no game out there so good that you can't just skip it.
The sad thing is, though, that some developers have noted that releasing a game DRM free doesn't really decrease the rate of piracy. Plenty of people who are stealing the game are doing it because that's what they do, rather than for ideological reasons. The idea is often to prevent casual sharing, such as one person burning copies of the disk for his friends, and almost any DRM does that. Heck, even DVD CSS pretty much does that. Most nontechnical people can't copy DVDs but still use them, and that's "good enough."
I know you guys all think it's some big ideological thing to hate DRM, but there's two bad guys in this war. Hate both of them. You can't seriously expect companies to regularly say "hey, steal our work all you want." They're going to put in any protective measures they can come up with that they think will help their profit margin, and as long as it's profitable to do so (as long as piracy is so rampant) they're going to keep doing it no matter how long you shout "it's hurting your customers" at them - if it were really, really hurting their customers as much as you try to make it sound, it would also be hurting their bottom line enough for them to see the point.