Comment: Re:Miniature game or Role Playing? (Score 1) 203
It was pretty much the same with D&D 3.5e, but at least you had (more or less) sensible mechanics combined with a load of fun. And if you didn't have miniatures like most of my D&D companions did, there was always something to replace that: distinctly coloured marbles, rarely used dice.
D&D 4e has its plethora of powers (just about everything has been turned into a power, even the combat styles), but with its lack of applicability: the really good ones are limited to per-encounter or per-day use, while the at-will powers would not penetrate a Minotaur's hide (or perhaps it's the Minotaur's thick hide that's the problem here). To me, that is no fun at all. If you base your character purely on what your ideas about it are, it would basically suck. If you min-maxed it to the point that it was no longer a joy to play with you might get lucky and maybe, maybe, if you were really, really, luck, you would hit something.
I've played a multitude of characters in 3.5e settings and there was always something off about them because I "designed" them that way. I don't like my characters to be perfect examples of virtue or perfect masters of sword and archery. Oftentimes I like my character to be something different as well, paradoxical even. Sometimes even mysterious.