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Comment Re:Maybe too late. Already weened. (Score 1) 499

I had quite the opposite effect. Though hardly better for you, I went off searching of other televisionary exploits and take a look. I got into Doctor Who, Top Gear.. okay, more like I finally decided to take a look at BBC America and see what was going on.

That and I finally got around to seeing what Battlestar Galactica was all about. I feel stupid for not watching sooner.
Censorship

Submission + - Mandatory internet filters to protect children-> 5

CaptainDefragged writes: Just announced on the Australian ABC News site Senator Conroy says it will be mandatory for all internet service providers to provide clean feeds, or ISP filtering, to houses and schools that are free of pornography and inappropriate material. ... Senator Conroy says anyone wanting uncensored access to the internet will have to opt out of the service, and will work with the industry to ensure the filters do not affect the speed of the internet.
Link to Original Source
Games

Team Fortress 2 Stats Confirm Every Suspicion 110

Valve has released another round of stats, this one concerning all that Team Fortress 2 playing we've been doing. They have things broken out along a couple of different metrics, including lifespan, kills, assists, captures, and even just damage dealt. As Rock, Paper, Shotgun's commentary notes, the stats confirm every suspicion you've had about your fellow players. "Yes, there are more rushy-bastard Scouts than any other class. Yes, campy-bastard Snipers earn the most points. Yes, hitpointy-bastard Heavies get the most kills. Yes, hidey-bastard Engineers live longest. And so on. What's slightly odder is the breakdown of which side wins most frequently on each map. BLU has the edge in every killing field except Dustbowl and Gravelpit. Why? How? I thought we were all the same! Damn you for not being neater, demographics." We previously discussed Valve's stats release on Half-Life 2: Episode 2 .

Thus spake the master programmer: "Time for you to leave." -- Geoffrey James, "The Tao of Programming"

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