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The Media

The Rise of Machine-Written Journalism 134

Posted by CmdrTaco
from the hey-that's-my-job dept.
Hugh Pickens writes "Peter Kirwan has an interesting article in Wired UK on the emergence of software that automates the collection, evaluation, and even reporting of news events. Thomson Reuters, the world's largest news agency, has started moving down this path, courtesy of an intriguing product with the nondescript name NewsScope, a machine-readable news service designed for financial institutions that make their money from automated, event-driven trading. The latest iteration of NewsScope 'scans and automatically extracts critical pieces of information' from US corporate press releases, eliminating the 'manual processes' that have traditionally kept so many financial journalists in gainful employment. At Northwestern University, a group of computer science and journalism students have developed a program called Stats Monkey that uses statistical data to generate news reports on baseball games. Stats Monkey identifies the players who change the course of games, alongside specific turning points in the action. The rest of the process involves on-the-fly assembly of templated 'narrative arcs' to describe the action in a format recognizable as a news story. 'No doubt Kurt Cagle, editor of XMLToday.org, was engaging in a bit of provocation when he recently suggested that an intelligent agent might win a Pulitzer Prize by 2030,' writes Kirwin. 'Of course, it won't be the software that takes home the prize: it'll be the programmers who wrote the code in the first place, something that Joseph Pultizer could never have anticipated.'"
Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

Posted by Soulskill
from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
Open Source

Linux Kernel 2.6.32 Released 195

Posted by CmdrTaco
from the download-compile-reboot-repeat dept.
diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
Role Playing (Games)

When Tax Day Comes to Azeroth 141

Posted by Zonk
from the i'm-a-level-30-taxman dept.
1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks."
Patents

+ - New Patent Reform - A Good Thing?

Submitted by
Patent-Monkey
Patent-Monkey writes "BetaNews reports that new legislation is being proposed by Congress today that promises to "change the very fabric of patent law" by limiting damages to lost economic profit by a company and define an invention on its novel merits without taking credit for prior art. The article also notes that "Open source advocates may appreciate the amplified language that would prohibit any organization from claiming patentability over a concept that was "in public use or sale" (note the distinction) prior to the claim." Something the Peer to Patent project also hopes to help with.

This bill clearly limits the impact of future NTP v RIM style cases, but could also have the potential to allow large companies (e.g. IBM, Microsoft and Google) to copy a number of smaller company's ideas since the damages would be limited to that small company's lost earnings.

Are patent damage limits a good solution? For all of you to answer..."

"It's curtains for you, Mighty Mouse! This gun is so futuristic that even *I* don't know how it works!" -- from Ralph Bakshi's Mighty Mouse

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