I realized today that it had been over a year since my last journal entry, so here's a new one. I'm still busy, I still work on computers and do OSS dev in my spare time (mostly computer graphics-sorts of projects). I've recently been tinkering with geometry shaders, but I'm still "feeling around" for how powerful they can be, and I'm mainly interested in using them for surface curvature correction (yes, I have weird hobbies...)
Am I the only one that is underwhelmed by Oblivion?
The game is fairly pretty on my high end GPU (shadows are seriously broken - the backface shows), but it plays like Morrowind and you have to maximize your skills to actually play it at any reasonable difficulty, unlike Morrowind, which I find pretty lame. By the time I figured that out, I was already 15 hours into the game and not willing to restart, so I had to seriously drop the difficulty slider. To make matters worse, a good sneaky character does ok in 1 on 1 non-scripted situations, but when you get 2 or 3 or 4 on 1 situations, well, you can't backstab them all and you get pummeled in light armor. At this point, the game seems to be great for all out fighters and all out mages, but mixed classes will have a tough time unless you specifically target three skills each level and don't touch any others (which is hard to do because walk is so slow that I always have run on and gain acrobatics). Anyhow, enough venting - think I'll program on my own game for a while.
Well, it was time to add something new. My outside blog is where I post most stuff like this, but in the interest of semi-anonymity, I usually don't talk about anything outside of slashdot here. Makes for a boring log, tho.