Forgot your password?
typodupeerror

Comment: Re:It's all about keeping interest (Score 5, Interesting) 226

by CountJoe (#44923489) Attached to: Learning To Code: Are We Having Fun Yet?
What I've learned from having two young children is that kids have a strong desire for attention. It's amazing when they can satisfy that desire by impressing someone with their intelligence or achievement. This is the exact behavior I try to reinforce. There are a lot of bad ways for children to seek attention as you can imagine, like doing something that gets them in trouble.

I think as kids grow up they may find other ways to gain attention and have other desires besides attention. But what I hope to instill in them at a young age is that people will like you if you can show them you are smart as opposed to showing them you can, I don't know, do something that gets you sent to the principals office.
Advertising

APB To Use In-Game Audio Advertisements 97

Posted by Soulskill
from the almost-like-an-all-points-bulletin dept.
Rock, Paper, Shotgun reports that upcoming action MMOG APB: All Points Bulletin will use in-game audio advertisements as part of its business model. The number of ads you hear will be limited: "you'll only hear an ad when you go into a new zone, and that's only once every three hours." Nevertheless, some gamers are upset that these ads will be included on top of APB's already unusual payment plans. The game is set for release next Tuesday. Producer Jesse Knapp says of Realtime Worlds' goals for APB, "We looked at other online action games, and we saw things we felt could be better. Only 12 to 32 players in a match, bad connection due to peer-to-peer, dead cities, way too much time in lobbies, things like that. So what we set out to do was to make a game that has that online player vs. player action game experience in a large city with other players around, no lobbies, dynamic matchmaking, dedicated servers, great experience, and that's been one of the driving factors of APB from the very beginning." CVG recently previewed the game.
Slashdot.org

Introducing the Slashdot Firehose 320

Posted by CmdrTaco
from the who-wants-to-drink-from-the-firehose dept.
Logged in users have noticed for some time the request to drink from the Slashdot Firehose. Well now we're ready to start having everybody test it out. It's partially a collaborative news system, partially a redesigned & dynamic next-generation Slashdot index. It's got a lot of really cool features, and a lot of equally annoying new problems for us to find and fix for the next few weeks. I've attached a rough draft of the FAQ to the end of this article. A quick read of it will probably answer most questions from how it works, what all the color codes mean, to what we intend to do with it.
It's funny.  Laugh.

+ - Swiming Pool Stolen-> 1

Submitted by techiemikey
techiemikey (1126169) writes "So here's one i'd like to see slash dotters out there explain. CNN reports that a pool was stolen out from behind a woman's house in New Jersey without spilling a drop. It was a 10 foot diamater above ground pool that holds approximately 1000 gallon's of water. Police say the obvious, "Someone took a little time and effort thinking about this". I now need to know...how can one silently steal a pool of that size?"
Link to Original Source

Comment: Winners vs. Losers? ... its not a game (Score 5, Insightful) 218

by CountJoe (#17895040) Attached to: How To Tell Open-Source Winners From Losers
I don't appreciate the idea of Winners vs. Losers in the open source world. It's not a game. There are a lot of open source projects that never get released or never get a following, but that doesn't make them Losers. Sometimes you start a project and find out that someone else has already done, or is doing, something better. Sometimes you just lose interest. Things happen. At least some people are trying. And they're not losers.

I say this because I have started/joined several now-dead projects.

Your code should be more efficient!

Working...