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Without strong anti-monopoly and anti-cartel laws you will always end up shifting power from the government to the corporations until the people get fed up with it and move the government away from libertarian ideals. Corporations need to be downsized so that no one corporation or cartel of large corporations can effectively coerce or bribe the government. Already these huge companies are able to outgun municipalities and some states in order to weasel their way out of environmental regulations, engineering studies, and other regulations that look out for the welfare of the people who happen to live where these corporations are conducting business - just yesterday United tried to coerce Houston into adopting anti-competitive policies (their coercion failed because a competitor offered to foot the bill on a proposed expansion). We have too many national and global corporations operating in the US which are capable of doing serious damage through the same sort of coercion we've seen the banks and the airlines use in order to keep government from doing its job, keep competition out, and keep the public at large dependent upon their specific products or services.
In the end some people like having general purpose gaming systems, some people like having dedicated gaming systems, and some people like both. The next generation of consoles will have capabilities that your PC won't, until they do, albeit at a much higher cost of entry. The consoles are out of date.. hell, they've been out of date for a couple of years, and in the Wii's case, the graphics have been out of date since it launched.
WoW is doing something smart with cataclysm by removing a lot of baggage they've created for themselves and getting the game back to a more simple, core fun experience that has optional depth. This seems to be something they learned well from EverQuest's wanderings in the desert of shitty expansions after Velious. Major change now will piss some people off, but if designed with the right mix of fun, simplicity, and optional depth, it will probably set the stage for further dominance in the genre.
You can code up pretty much any copyrighted works you'd like. Once you start becoming a distributor of that software then you run into other companies and their work and they can get pretty upset with you stealing something they've worked to cultivate and promote into a viable source of income. So yes, sure, you can code up space invaders and pacman and whatever when you're learning to code. Don't 1.) Try and distribute it and definitely don't 2.) Fail to acknowledge the sources. Rewriting a clone of something and then distributing it for free isn't "Fair Use", it's just dumb.
Anyway, you're not learning much about writing code from putting your code up on a website anyway, are you? If you want to do that maybe you should just take a few days, add a banana cream pie that lets "Cap-Nam" shoot lasers at the little ghosts or alter the terrain, some other random additions and modifications that change the game from being a "clone" to being a "-like", and there ya go. Learning how to copy things that exist is probably half the goodness of programming. The other half is dreaming up new ideas.
Recap: Code, yes. Distribute, no.
If everyone including scientists are wrong, then what's the point of everyone keeping up with their wrong answers? Some might take new answers that are supposedly better on a regular basis, but for most people that theoretical science isn't too useful and whether they have a good or bad set of beliefs about it is a lot less important than just about anything else in their lives.
Positioning "Science" and "Belief" as opposites is interesting. Science requires you to believe things. For instance, science requires that you believe in the usefulness of science. I think you're just trying to drag "Belief" through the mud by assigning it some sort of evil meaning.
Even when science does speak with one voice, it takes years for consensus to filter down because people who are not exposed to the debate (non-scientists) will continue to support things which have been proven wrong. Why? Well, because that's what they heard, and your new theory probably doesn't have a laundry list of "Here's how all previous theories were proven wrong" attached to it. You're telling people that the Celtics won the championship when they never found out that the Lakers had been eliminated in the second round. I can still pull up scientific articles that contain conjectures that are known to be wrong - yet they don't have that information about their legacy attached to them, so maybe I just assume that that's the "best" science.
"Science" is also known to be highly influenced by money. Scientists, like artists, need financial backing. The works they produce are sometimes tainted by that. Instead of doing pure, unbiased research, they are simply out with a mission from a master with an axe to grind on some issue.
Long story short: Science is done by people. And you can't trust people.
I'm wary of using one product to get all of my digital media (books, games, music, video). I consider this the Wal-Mart of media devices. I am not okay with handing Apple a monopoly on my digital content.