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Comment: Re:Don't foget (Score 1) 186

by ConceptJunkie (#48566229) Attached to: NetHack: Still One of the Greatest Games Ever Written

Between that and a quote from Crow T. Robot, I salute you, sir.

The only sad thing is that your ascension probably doesn't earn you as much money. I've never ascended or even gotten close, but I hit a point about 10-15 years ago where I realized that beating Nethack amounts to reverse-engineering the spoilers list, a lot of which is arbitrary and capricious. I still play once in a while, but I don't ever expect to win.

I don't know if I've changed or the game has changed, but I don't recall Hack being so unforgiving when I first played it (29+/-1 years ago). Maybe I had more patience back then. Nowadays, I tend to prefer games like WazHack (which also runs on Android) because it is meant to capture the spirit of roguelikes without being quite as tedious and unforgiving. It's a lot of fun, but I miss some of the richness of Nethack. There's just no pleasing me, I guess.

My all-time favorite roguelike was Omega, which was pretty obscure, and hasn't been actively developed (to my knowledge) in well over a decade. I actually ported it to C++ back int he late 90s, but lost my momentum and never finished the project. It's sad, too, because I was probably 90% done. I frequently think about dusting it off again. Omega was almost unique (especially in the late 80s) in that it had a whole world including towns and several dungeons (and even some trips to alternate planes). I came _this close_ to winning Omega back in the day, but could never figure out what to do in the endgame.

For ancient and obscure roguelike fun, I used to play Oubliette back around 1983. It was also pretty unique in that it supported up to 6 characters and implemented the idea of multiple trips to the dungeon with realistic amounts of time required for resting and healing in between such that aging became a factor. It was pretty buggy, but did an amazing amount of stuff in an executable that was all of about 40k in size (with about another 60k or so in data). I figured out the semi-trivial encryption used in the data files with a friend and wrote a suite of Turbo Pascal programs to modify the game files (for instance a utility to reset the ages of your characters so they wouldn't get old and die). We also hacked our way to level 9 with a maxed out party just to see what it was like and experienced a TPK in the first encounter most of the time. I never legitimately got past about level 3 or 4, and I seriously doubt it was even possible to get down to level 9. Fun times.

Comment: Re:Nope... (Score 1) 186

by ConceptJunkie (#48449143) Attached to: It's Not Developers Slowing Things Down, It's the Process

They key word here is "small". The complexity of managing a company grows at an geometric rate as a function of employees. The complexity of a project grows at an exponential rate as a function of the number of developers (at least after you get past a handful of people). Small companies that don't produce quickly die. I work at a medium-sized company where the scaling issues I described above really apply, so even though it's a good environment and management isn't a hindrance to making things happen, there's no way I would say work gets done quickly. However, the work does get done, and the environment is such that I feel like I can really make a difference. This contrasts to when I worked for a large company where I felt like nothing I said or did mattered in the long run (even though I did really good work for them.).

It sounds like you are in a good situation, and I hope it stays that way.

Comment: Re: Embrace has started (Score 1) 192

by ConceptJunkie (#48398287) Attached to: Visual Studio 2015 Supports CLANG and Android (Emulator Included)

I very rarely saw XP crash in a way that wasn't obviously attributable to a hardware/driver issue. Vista blue-screened on me a couple times, but I stopped using after about 2 months because it was such a turd. Windows 7 was better, and Windows 8 is too, once you do what you can to eliminate all the "Metro" stuff. Both of them are still slower than XP in my experience, especially when copying across a network to a Samba share, which I do a lot. But blue-screens are almost a thing of the past in my experience.

Some people claim that the UNIX learning curve is steep, but at least you only have to climb it once.