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Comment: Re:Never going to happen ... (Score 1) 75

by Commontwist (#46615181) Attached to: <em>Ultima Online</em> Devs Building Player-Run MMORPG

Depends on how flexible the world-controlling engine code is in relation to the content of the actual game world. I once imagined something like this and as long as enough work is placed on the fundamental mechanics of inter-server operation then I can see it as doable.

Basically they need to have a set of rules with enough variables that can allow for the individual server environment to change sufficiently enough to make the different worlds interesting while still retaining a 'core' code that can handle the transition well for networking to different servers. Like say the effect a wizard using a wand to casting a 'Flamethrower' spell also being able to work with a steampunk 'flamethrower' or a sci-fi flamethrower. For world/quest building it would be great if they had simple rules/tools with the possibility of becoming something enormously complex like a game of Go.

World building tools that allowed player add-ons while preserving connectivity could create an enormous amount of player game support like the way Crafthub does with Minecraft for example. It would take a lot of planning to avoid the 'need this add-on, and this add-on, and this add-on' to play though. A game engine that allowed add-ons to modify the environment while not breaking compatibility between versions would be very nice but would require some very heavy thought to create..

I actually downloaded Unity last night to try playing around with something like that before I saw this article and said 'huh. Great minds.'

Comment: Re:well that was new... (Score 1) 75

by Commontwist (#46615075) Attached to: <em>Ultima Online</em> Devs Building Player-Run MMORPG

Not so easy, no.

I remember a LPMud server I played on where players undertook quests to get a certain number of Quest Points and those who got high enough were allowed to get access to the LPMud code. New coders would create areas and/or quests for higher ranking coders to vet and if good would include these areas/quests for regular players to play.

LPMud code is basically object-oriented C code and was usually simple enough for a higher level coder to visually scan for problems/exploits.The better and more respected you were with the admins the more access you had to the code to do more than just quests. New character classes with unique abilities like the old Necromancer class on 3K (http://www.3k.org/about3k.php and still around!) that allowed you to pre-script in directions for a kind of 'super speed' become possible..Get high enough and you could get access for the basic server code itself.

Comment: Re: What uses come to mind? (Score 1) 104

by Commontwist (#42623001) Attached to: "Superomniphobic" Nanoscale Coating Repels Almost Any Liquid

Oh, I agree. Sadly, more than a few people don't bother to spend more than one minute reading manuals or checking for possible maintenance issues. Add ethanol and higher efficiencies (making engines more sensitive to gas issues) to the mix and it just gets worse. Preferably they should follow your advice but ways to reduce the problem couldn't hurt.

Comment: What uses come to mind? (Score 4, Interesting) 104

by Commontwist (#42621903) Attached to: "Superomniphobic" Nanoscale Coating Repels Almost Any Liquid

I know that lawn mowers, should you leave gas in them for a while, will gain a 'coating' that gums up the fuel needle in the carburetor. Cleaning out the carb is a true pain and costs a lot to get a mechanic to clean/replace. Would this kind of coating over that small and delicate part help ease/eliminate sticking?

Comment: Dis-unity (Score 3, Interesting) 174

by Commontwist (#42233083) Attached to: Russia, China, and Others Seek Greater Control Over Internet

So instead of working towards an Internet that blends everything together in a rich, international and multicultural mosaic they wish to deny everything in areas where a select, privileged few rule, creating a blander Internet that caters to their dogma. Nice way to block other people's viewpoints and thus create greater cultural, religious, and political misunderstandings.

Kings of the hill, indeed.

Comment: The next step! (Score 1) 79

by Commontwist (#40511621) Attached to: "Mini-Factories" To Make Medicine Inside the Body

Woot! Another step towards improving the human immune system. Something like this sounds oddly similar to something I said last October:

"It would be nice if one could program the current immune system with a broad range identifier would eliminate all but the rarest of virus infections. Then the next step would be to somehow analyze foreign invaders to give scientists advance warning. Then a way to create fixes automatically. David Weber gave a shot at imagining something like that but with alien tech implants and nanotech in his Troy series. Some DNA rewriting in the first book as well. How accurate he was I leave to you."

The 'way to create fixes automatically' part would fit in well with this article. Now they just need a detection method, a way to communicate to the human host, and something to link it all together. Whee!

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