Comment: Re:Pure FUD. Available on iTunes (Score 1) 978
An entire season behind. And you can rest assured the cost in other markets is a lot more than $2.99. US iTunes store prices are way less than anywhere else.
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An entire season behind. And you can rest assured the cost in other markets is a lot more than $2.99. US iTunes store prices are way less than anywhere else.
Yay - someone gets it
Mind you, our companies do the same thing. Australian TV channels all have free online streaming and catch-up services (some of which are damn good, ABC iView is brilliant), but they too are blocked outside Australia. Incredibly annoying when you're travelling (until I left a SOCKS proxy running at home
I suppose it depends what you define as DRM. I always thought "DRM" strictly referred to the locking of actual data (i.e. music, movies, software) to a particular user in order to prevent copying/sharing of that data. "Always online" requirements, while just as annoying, I didn't put under that umbrella. But that may simply be my incorrect understanding of the term. I'm not disagreeing that it sucks, but merely saying that I didn't really think of it as "DRM". You don't have to tell me about the pitfalls of 'always online'
Separating the single player game from the (potentially) multiplayer game is a good idea
Mind you, it'd suck if you created a "local only" character and got an awesome drop that you could have sold for $100s on the AH. I strongly suspect that Blizzard didn't go down this route not for nefarious "stop the pirates/hackers" reasons, but more because by forcing everyone to play online, there'd be a much wider range of equipment being dropped that could potentially be put on the RMAH. Since Blizz gets a cut of every transaction this is obviously in their interest.
Yeah I agree. In countries where they generally have always had caps, plans are often delivered at "whatever speed the infrastructure can support", and you pay for the download limit you want. The situation with Comcast differs in that you are being charged for speed tier, as well as volume downloaded. Furthermore, there isn't a range of different caps to choose from as there are in some other countries.
For instance, I'm on an ADSL2+ connection in Australia and have a cap. However, plans don't have any particular advertised speed (on DSL at least, cable or fibre is a different story) - they are simply "ADSL2+", which supports up to 24 Mbps down, and up to 2.5 Mbps up. The speed you actually get will be as fast as your modem can manage to sync, given your line length and condition. Some people with short phone lines will get the full 24 Mbps. Some with very long lines will only get a couple of Mbps. And most get somewhere in between
The only choice you need to make with regards to your plan is how much download quota you want (and you can change this month to month to suit your needs). My ISP (Internode) currently offers 30 GB, 60 GB, 200 GB, 300 GB, 600 GB and 1.2 TB caps. I don't see caps as a bad thing IF you have a range of them to choose from, as it means low volume users who impact the network less can pay less, those that do use a lot pay more, and it helps the ISP predict and manage their network capacity to ensure a congestion-free experience (and for me, quality of connection is more important than the sheer amount I can download). Also note that once you go over your cap, you aren't charged more here
I don't know why everyone's talking about DRM. This isn't DRM
Virtually the whole game is run on the server
There's a lot of cut scenes and and an absolute shit ton of audio files (every NPC's speech in the game, usually completely different for each of the 5 classes). 7.6 GB seems pretty right to me for all that. Hell if I compare it to the Aion MMO client I also have on my hard drive, which is 21 GB but contains virtually no video/cutscene material and nowhere near as much dialogue, 7 gigs seems light.
Except that the game itself is actually mostly run remotely. Your character is animated client side, but monsters, loot drops etc. are all calculated by the servers and sent to you
For all intents and purposes D3 is a multiplayer game, not a single-player game. It just so happens that you can play by yourself (same as if you logged onto an MMO server and noone else happened to be on). At any time, someone else can log in and instantly join your game.
Plus the fact that all items are generated and stored server-side should at least nip item hacks in the bud.
Who said anything about education? Was merely pointing out that the size of their home continent is not one of the main reasons for low passport ownership. Less average days of vacation per year is a major factor
I think you're reading criticisms into my words that aren't there.
It's fair. The 4G frequencies supported by the new iPad (and used on US 4G networks) will never be used for 4G here in Australia. For good reason too: that part of the spectrum is occupied by television broadcasting!
"And Americans need passports much less because they can travel throughout a huge continent without one."
What's that got to do with anything? Australians have a huge continent they can travel throughout too, but near 90% of adult Australians have passports (and use them - one in four Australians goes overseas at least once a year). Similarly you don't need a passport to travel throughout the (large and diverse) Schengen Area in Europe, either, yet most Europeans carry passports.
No, Americans don't travel for various reasons (having crappy entitlements to paid leave from work compared to all other OECD countries is the major one), but merely having access to a large 'home' continent is not one of them.
To do nothing is to be nothing.