Comment: Re:hey retard: (Score 1) 300
The way those filesystems do it is that they implement an allocator of resources beneath the actual "filesystem", so that you can snapshot things by marking blocks CoW and then allocating non-filesystem space for the metadata.
As it happens, ext and friends don't roll that way, so adding that functionality breaks compatibility with those filesystems.
Also, most of the new filesystems which allow snapshots in the way I describe have some awesome problems - like needing to truncate a file in order to rm when the filesystem is full, because the way the allocator structure works means that you can't know ahead of time how much space it takes to atomically delete a file, either...
Comment: Re:Painful (Score 1) 572
You're just wrong.
NTFS itself is case-sensitive - the Windows interface on top of it is case-preserving and disallows collisions in case-insensitive cases, but NTFS itself allows multiple files which would collide in a really case-insensitive filesystem.
If you don't believe me, go mount a filesystem using NTFS-3G, make two files which would collide on a case-insensitive filesystem, and be amazed as it fails to panic.
Or, if you really want proof, go read the NTFS specifications about how it behaves in various namespaces.
BioShock 2's First DLC Already On Disc 466
from the read-the-rest-of-this-post-in-a-month-for-five-bucks dept.
Comment: Your tears, they taste delicious. (Score 3, Interesting) 634
The servers fail just after the game is released, tens (hundreds?) of thousands of customers are highly unsatisfied, not to say irate.
This is already a PR disaster, should the servers keep failing (whatever the reasons - the people don't care if your servers are to weak to handle the load or if some
Oh, and since Silent Hunter 5 was already cracked I suspect a crack for Assassin's Creed 2 won't be long.
So in a way, Ubisoft, you decided to ignore the warnings, now your tears, they taste delicious.
Comment: In Winter? 27 Degrees Celsius... In Summer? 30+ (Score 1) 676
Comment: Decisions, decisions... (Score 1) 631
Pay big bucks to legally play a game that puts me at the publisher's fickle mercy and demands constant internet access - and bandwith - responding with draconian punishment if I fail to provide this.
OR
Pay nothing and get an illegal copy that works fine from the word "GO"
Decisions, decisions...
Comment: DRM, three Evils in One (Score 1) 372
First of all, many publishers view DRM as a way to manage (read increase) their rights while reducing the rights of the consumers, i.e. restrict the resale, activation limits, remote killswitches etc.
Secondly, many legitimate consumers find DRM annoying - they purchased a product but cannot use it as they see fit - be it that cannot transfer their music CD to their MP3 player, or play that game without contacting the publisher's master server.
And thirdly DRM is an excellent excuse NOT purchase something, but rather obtain it illegally. After all, stealing from a "nice company" does feel wrong. Screwing some corporate morloch that does its best to screw you feels much less wrong.
Facebook's HipHop Also a PHP Webserver 304
from the carbon-footprint-reducer dept.
Comment: Re:Tell us what it's called... (Score 4, Interesting) 244
I'm genuinely curious how you produced an AC's name.