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Input Devices

BlindType — the Amazing Keyboard of the Future 125

Posted by kdawson
from the do-what-i-mean dept.
kkleiner writes "BlindType has created a new touchscreen keyboard program of the same name that changes size, orientation, and position to match your wandering fingers as they type. BlindType also features some of the most impressive typing correction software I've ever seen. The result is a practical touchscreen interface that knows what you meant to type, even if you make mistakes. Lots of them. In fact, you can type without looking at the screen at all."
Music

35,000-Year-Old Flute Is Oldest Music Instrument Ever Found 139

Posted by timothy
from the old-earth-theory dept.
Omomyid writes "The AFP is reporting the discovery of a 35,000 year-old flute, made from a vulture wing bone. The context described makes it sound like a musician's shop. There were also fragments of ivory-based flutes and flint tools. Being at least 35KYO this bone flute beats the previous oldest-known musical instrument by at least 5,000 years and puts it very close to the beginning of the Aurignacian culture."
The Media

Letting Time Solve the Online News Dilemma 188

Posted by Soulskill
from the good-old-supply-and-demand dept.
The Guardian's John Naughton isn't looking to micro-transactions or licensing fees from search services to solve the online news business model problems that have come to a head recently. Instead, he's simply waiting for capitalism to do its job in killing off the providers who can't cut it. Once that happens, he says, the remaining organizations will be in a far better position to see what web-goers will pay for online news, and he doesn't think it will inhibit the growth of an increasingly information-rich news ecosystem. "Things have got so bad that Rupert Murdoch has tasked a team with finding a way of charging for News Corp content. This is the 'make the bastards pay' school of thought. Another group of fantasists speculate about ways of extorting money from Google, which they portray as a parasitic feeder on their hallowed produce. ... But what will journalism be like in the perfectly competitive online world? One clue is provided by the novelist William Gibson's celebrated maxim that 'the future is already here; it's just not evenly distributed.' In a recent lecture, the writer Steven Johnson took Gibson's insight to heart and argued that if we want to know what the networked journalism of the future might be like, we should look now at how the reporting of technology has evolved over the past few decades."
Security

Torpig Botnet Hijacked and Dissected 294

Posted by timothy
from the why-would-you-want-to-get-rid-of-it dept.
An anonymous reader writes "A team of researchers at UC Santa Barbara have hijacked the infamous Torpig botnet for 10 days. They have released a report (PDF) that describes how that was done and the data they collected. They observed more than 180K infected machines (this is the number of actual bots, not just IP addresses), collected 70GB of data stolen by the Torpig trojan, extracted almost 10K bank accounts and credit card numbers worth hundreds of thousands of dollars in the underground market, and examined the privacy threats that this trojan poses to its victims. Considering that Torpig has been around at least since 2006, isn't it time to finally get rid of it?"
Robotics

Denver Couple Unveils Homemade Service Robot 140

Posted by Soulskill
from the take-me-to-your-liter dept.
An anonymous reader writes "Jim & Louise Gunderson, owners of a Denver-based computer software tool development company, have finally unveiled their autonomous robot, Basil. Basil is completely home built, runs Linux with some instructions in Java, uses a sonar-based 'reification' logic system, and can go get you a beer or a pot of tea. Quoting: 'The plan is this: The Gundersons will ask Basil to go to the bar, request a couple of stouts from the bartender, and then, once they're placed on the titanium tray perched on his head, bring them back to his creators. They haven't told him how to do this — there's no set script in his processors that tells him to roll a certain distance southwest, speak a certain command, then come back. He'll have to figure it all out on his own, using a basic knowledge of bars and beers and so on, reasoning skills and an ability to understand certain parts of the world. When his sonars capture the image of a person, for example, he knows it's a person, not just a nameless object to be avoided. And he knows that, in this case, that person wants a beer.'"
Image

The Best Burglar Alarm In History 137 Screenshot-sm

Posted by samzenpus
from the suck-it-Edison dept.
Sportsqs writes "When Nikola Tesla got creative with transformers and driver circuits at the turn of the 20th century he probably had no idea that others would have so much fun with his concepts over a hundred years later. One such guy is an Australian named Peter who runs a website called TeslaDownUnder, which showcases all his wacky Tesla ways, or rather electrickery, as Peter calls it." Very cool stuff, I wish I would have had something like this to protect my comic books from my little brother when I was a kid.
Education

Best Introduction To Programming For Bright 11-14-Year-Olds? 962

Posted by timothy
from the don't-forget-cty-and-other-nerd-camps dept.
firthisaword writes "I will be teaching an enrichment programming course to 11-14 year old gifted children in the Spring. It is meant as an introduction to very basic programming paradigms (conditions, variables, loops, etc.), but the kids will invariably have a mix of experience in dealing with computers and programming. The question: Which programming language would be best for starting these kids off on? I am tempted by QBasic which I remember from my early days — it is straightforward and fast, if antiquated and barely supported under XP. Others have suggested Pascal which was conceived as an instructional pseudocode language. Does anyone have experience in that age range? Anything you would recommend? And as a P.S: Out of the innumerable little puzzles/programs/tasks that novice programmers get introduced to such as Fibonacci numbers, primes or binary calculators, which was the most fun and which one taught you the most?" A few years ago, a reader asked a similar but more general question, and several questions have focused on how to introduce kids to programming. Would you do anything different in teaching kids identified as academically advanced?
Space

A Telescope In a Cubic Kilometer of Ice 118

Posted by timothy
from the from-the-research-group-that-brought-you-donvier dept.
Roland Piquepaille writes "University of Delaware (UD) scientists and engineers are currently working at the South Pole under very harsh conditions. This research team is one of the many other ones working on the construction of IceCube, the world's largest neutrino telescope in the Antarctic ice, far beneath the continent's snow-covered surface. When it is completed in 2011, the telescope array will occupy a cubic kilometer of Antarctica. One of the lead researchers said that 'IceCube will provide new information about some of the most violent and far-away astrophysical events in the cosmos.' The UD team has even opened a blog to cover this expedition. It will be opened up to December 22, 2008. I guess they want to be back in Delaware for Christmas, but read more for additional details and references, including a diagram of this telescope array built inside ice."
Editorial

The Player Is and Is Not the Character 152

Posted by Soulskill
from the i-agree-and-disagree dept.
Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
Music

At Atlantic Records, Digital Sales Surpass CDs 273

Posted by kdawson
from the trading-analog-dollars-for-digital-pennies dept.
The NYTimes reports that Atlantic is the first major label to report getting a majority of its revenue from digital sales, not CDs. Analysts say that Atlantic is out in front — the industry as a whole isn't expected to hit the 50% mark until 2011. By 2013, music industry revenues will be 37% down from their 1999 levels (when Napster arrived on the scene), according to Forrester. "'It's not at all clear that digital economics can make up for the drop in physical,' said John Rose, a former executive at EMI ... Instead, the music industry is now hoping to find growth from a variety of other revenue streams it has not always had access to, like concert ticket sales and merchandise from artist tours. ... In virtually all... corners of the media world, executives are fighting to hold onto as much of their old business as possible while transitioning to digital — a difficult process that NBC Universal's chief executive ... has described as 'trading analog dollars for digital pennies.'"

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