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"On Monday, Apple Inc. and the Beatles' Apple Corps announced that a 15-year legal spat over the "Apple" trademark had been settled in Steve Jobs' favor.
But the biggest news wasn't mentioned at all in the joint press release: The new contract clears the way for Jobs to sell iPods loaded with music.
Well, the iPod could become the new CD, especially if Apple starts offering cheap shuffle iPods pre-loaded with hot new albums or artists' catalogs. Imagine a whole range of inexpensive, special-edition iPods branded with popular bands containing a new album, or their whole catalogs."
So Slashdotters — would you buy a new iPod just to have it preloaded with tunes?"
Are browser based games the future? The evidience says yes. There will soon be a huge influx of better, more graphically advanced, more accessible browser based games. Leading the industry into a market where users pay nothing and expect more and more.
A while ago a little Flash game, elements TD, ( which can be found at http://zomgthesegames.areamazing.com/ ) based on a popular Blizzard game was released, within days hits rose to over a million a day. In two weeks the traffic to the game has risen over 10,000%, currently the game which is only around 100kb in file size, hogs over 40 Gigabits of bandwidth a day. This is just one example of the rapid rise of Flash game development.
In-browser games have been around for a long time. "Arcade" websites like http://zomgthesegames.areamazing.com/ have arisen to collect these games into one place and market them.
Despite the enormous range of sites like these the quality has up until now been rather poor. However the Flash Elements TD example proves that a great game can be developed independently and marketed successfully. It also showshow great game ideas can be taken from existing desktop games and turned into viral web based extravaganzas.
An epidemic in online game creation is about to overtake us. We are at a tipping point, a flash point when online-in-browser-based gaming crosses the threshold and becomes mainstream. The fuel for this explosion isn't going to be provided by a large corporation like Microsoft or Google. The fuel will come from the powerhouse of the Internet's organic infrastructure and its never ending demand for quality, it's users.
There are many reasons as to why this increase in browser games has come about.One is the growth of Flash development. Adobe Flash has developed over the years into a sophisticated tool for developers, the only thing blocking good game production in the past has been a lack of skilled and imaginative developers. With the growth of online gaming developers who may have been focussed upon desktop games production now turning their heads towards free browser based games, more and more intelligent playable games are arrising.
Another reason for the significant rise in browser games is the increased bandwidth, both for users and cheaper bandwidth serving for producers. Broadband has climbed over the coveted 50% market penetration mark, making Flash a much more viable option for content development. Now games can be produced in Flash and delivered without the fear of turning large numbers of users away because of loading time.
The Digg factor is also extremely important, websites like Digg and Stumble lead users towards these games without the users having to search for them. It is now far easier to find and share great ideas as they happen. An independent developer can, today, creaqte a cool product and get it in front of thousands of users within days, and if it is good enough the users will increase exponentially.
So what can we expect? Obviously more games. But perhaps more importantly more services like YouTube where users can upload and share their work without having to cover bandwidth costs.
Brace yourself. Free browser based games are the future, are you ready?
CabBoots is a concept for an innovative interface with a pedestrian navigation system. The information transmission process can be perceived tactilely, is intuitively understandable, and is applied to the part of the body most directly involved in the act of walking: the foot. The applied communications metaphor is familiar to all; it's something that everyone who's ever walked along a well-trodden path is aware of. It functions astoundingly well in this new application.
Conventional navigational devices normally communicate with the user on the acoustic and visual levels. CabBoots pursues a more intuitive mode of information delivery: the feedback is tactilely perceptible. Here, CabBoots utilizes the faculty of kinesthetic perception present in the entire foot and ankle, and thus takes advantage of a simple principle that everyone absorbs as part of the process of learning to walk.
"Walking on a Path"
Paths on a natural surface, for instance — usually have a concave cross-section. When you walk along such a well-trodden path, your feet come down on a flat surface only right in the middle of the trail. Veering over to the edge ofthe path, they land on a slight outward slope that causes the ankle to be angulated slightly. While walking, the body registers this angulation and intuitively compensates by steering back towards the middle. This actually allows you to walk the path "blind".
Electromechanical elements in the sole of the CabBoots can produce an artificial angulation of the shoes and, thereby, of the foot. The resulting oblique posture ofthe foot is difficult to distinguish from the real thing. Individual and virtual paths can thus be communicated via the shoe. Tests with a prototype have shown that the principle of walking a well-trodden path also functions on a virtually-generated topography. A decisive advantage accrues from the intuitive perception of the directions given: channels of communication like seeing and hearing are not involved and thus remain available to receive stimuli from other sources.
In the initial prototype, tiny flaps were used to generate the path. In future models, it would be preferable to replace them with pneumatic activators or ones based on electrorheological fluids. The software to determine the wearer's position and calculate the subsequent path could run on a mobile device like a cell phone or PDA that can communicate wirelessly with the shoe. Needless to say, CabBoots could also be a great help to people with visual impairments."
Admit it — you've fantasized about overthrowing the government.
Wealthy corporations and well-paid politicians leave us just enough democracy to keep the masses happy, but we know they're literally getting away with murder. There seems to be no fully effective response to the unilateral invasions and aggression of the United States, nor is there any easy way to expose the blatant lies used to justify them. It appears that the massive amount of suffering in the world, much of which could surely be abated with the determined rational efforts of compassionate people, will instead to some extent or another continue to be exacerbated by systems which create people obsessed with the pursuit of power without regard to the welfare of others...."