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Comment: A Shame (Score 1) 360

by CaptainOblivion (#38441174) Attached to: Google Working On Siri Competitor Majel

I was kind of hoping Google wouldn't try and jump on the Siri bandwagon; everyone I know who has a new iPhone used Siri a few times at first for the novelty and then realized it wasn't really very practical at all. I wish Google would allocate these resources towards making something new and interesting rather than just ripping off unnecessary competitor features.

Comment: Re:iPhone vs Android (Score 3, Insightful) 178

by CaptainOblivion (#38315476) Attached to: Android Market Hits 10 Billion Downloads, Games Dominate

My experience with interface is the reverse; I struggle to get iOS to do what I want, while Android makes perfect sense to me and operates smooth as a whistle (smoother, since whistles have little holes in them to make the sounds). This leads me to believe that as far as the interface of the two goes, it really is just personal preference and what you're used to, rather than a clear-cut "one is definitively better than the other" situation.

Comment: Re:I bet it couldn't solve the Billy Maze (Score 1) 58

by CaptainOblivion (#38163476) Attached to: Min7 Micromouse Robot Solves Maze In 3.921 Seconds

Have they explained in Star Wars canon how hyperspace works? If it's fifth dimension space folding, maybe the Falcon was able to fold space such that the Kessel Run was reduced to 12 parsecs, which were then traveled at near light speed, whereas when other ships do it they are not as efficient at folding space and thus have to travel a further distance at the same cap speed?

Or maybe I should stop throwing ideas off the top of my head.

Comment: Re:Infinite control (Score 1) 425

by CaptainOblivion (#37063254) Attached to: How Apple Is Beating Nintendo At Its Own Game

It is true that driving games gain some benefit from tilt steering (provided the tilt sensors are accurate and responsive enough, of course... the pre-motion plus wiimote was not sufficient) but having tried to play some driving games on my phone I have determined that it really doesn't work for me to be tilting the screen I'm playing on. I've only seen one game turn the view the opposite direction such that what I'm seeing stays level, but even then I'd prefer a separate controller to turn and a screen that stays put.

And yes, considering that Apple has effectively started a war on buttons, I think it's safe to say that they won't be releasing anything with buttons and thumbsticks built in any time soon.

Comment: Re:Infinite control (Score 2, Interesting) 425

by CaptainOblivion (#37060666) Attached to: How Apple Is Beating Nintendo At Its Own Game

Except the controls are always in the way of what you're trying to see, as are your fingers, so you're pretty much limited to the bottom two corners. And there's no way to feel the buttons, so you can't see what you're hitting while your fingers are covering them up. Onscreen controls are not remotely viable for anything other than very casual games.

Have a taco. -- P.S. Beagle

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