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The Almighty Buck

Are Micro-Transactions the Future of Online Game Business Models? 68

Posted by Soulskill
from the to-agree-pay-50-cents dept.
Last week we discussed news of Sony Online Entertainment's unveiling of a store that would allow players to purchase in-game Everquest items for real money. Massively spoke with John Smedley, SOE's CEO, about the system and what their goals were. He made the point that they were limiting sales to things that wouldn't unbalance the game. "They're fun and they're convenient. That's all they are. We're not selling power. There are a lot of respectable viewpoints on this, and a lot of reasonable people can disagree on them. Our view is that nothing here is gamebreaking." Edge Magazine has a related piece about Mytheon, an upcoming action-strategy game that will rely on micro-transactions to support its otherwise free-to-play business model. The game's producer suggests that micro-transactions are "a model that really gets us closer to the end user, and that's the way things need to be in the future, online."

Comment: Re:Does not cover modding (Score 1) 54

by CTD (#17319186) Attached to: Lawsuits That Changed the Games Industry
The precedent on modding (through company tools or not) is that it's illegal when a person begins to profit from it. Prior to that, as a 'hobby' it's fine. Think about the people who design clothing, furniture, skins, etc for the Sims(2). They aren't breaking a law because they don't profit from it.

Which is why nobody can stop you from modding your PC game to put in stick figures instead of 3d avatars if you want (ok, my first thought was naked avatars, but that's dull eh?). It's only if you sell it that is illegal -- which was covered by the article. Modding? Fine. Selling Mods without a license? Bad.

MMOG Sites Under IGE Merging? 52

Posted by Zonk
from the dirty-pool dept.
CTD writes "Grimwell Online notes that IGE has announced a merger of networks involving: Thottbott, Allakhazam, OGaming, and L2Orphus. There is a thread in the Allakhazam forums that brings all the release data together - but still leaves some questions about what is to come. Grimwell raises one in his post about this: 'Even more fun for our friends who work PR for gaming companies. IGE = RMT, which is not the Devil - but is not exactly welcomed at most companies. Will this move help push things past the tipping point and force developers to deal with the new, larger network?'"

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