Last login: Thu Apr 6 19:51:14 on ttyp1
Welcome to the Infamous P.M.A.C
The-Infamous-P-M-A-C:~ sapnak$ vi comment
I come at this story from a different angle. I'm a tech who's starting to
be infatuated with drawing.
It works like this: I spend 90% of my time at work sitting in front of a PC
(a Mac, but that distinction is mighty blurred these days..). I troubleshoot
IT problems and design software. Historicaly, my free time at home was spent
doing thing like playing games and watching movies. It's all virtual,
abstract, and intangable.
Last year, I was in laid up for a bit and found myself with some time and
crayons on my hands -- and I realized that I have no drawing skills. So I
took a semester long "drawing for n00bs" class at a local school. I'm almost
done with it, and it's really changed me.
1) It's a great fun to be able to get down and dirty with real materials.
charcoal, pencils, ink, etc.
2) Even n00bs can make pretty things with a little help
3) I started to notice how much shitty computer-made art there is on the
web (for values of art == design).
Related to the article directly, there's something in this debate that reminds
me of the assembler vs. compiler arguments in tech circles. Is it better
if you know what's going on and how to do it yourself? Is there value in
doing it the hard way?