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PlayStation (Games)

Sony May Charge For PlayStation Network 212

Posted by Soulskill
from the i'm-sure-that-will-be-popular dept.
In an interview with IGN, Sony's VP of marketing, Peter Dille, responded to a question about the PlayStation Network by saying that the company is considering charging for the service. He said, "It's been our philosophy not to charge for it from launch up until now, but Kaz recently went on the record as saying that's something we're looking at. I can confirm that as well. That's something that we're actively thinking about. What's the best way to approach that if we were to do that? You know, no announcements at this point in time, but it's something we're thinking about." This follows news of a customer survey from last month that listed possibilities for subscription-based PSN features.
Image

"Tube Map" Created For the Milky Way 142

Posted by samzenpus
from the non-stop-service-to-the-Perseus-Arm dept.
astroengine writes "Assuming you had an interstellar spaceship, how would you navigate around the galaxy? For starters, you'd probably need a map. But there's billions of stars out there — how complex would that map need to be? Actually, Samuel Arbesman, a research fellow from Harvard, has come up with a fun solution. He created the 'Milky Way Transit Authority (MWTA),' a simple transit system in the style of the iconic London Underground 'Tube Map.' (Travel Tip: Don't spend too much time loitering around the station at Carina, there's some demolition work underway.)"
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

Posted by Soulskill
from the lightning-bolt dept.
An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

Nothing is impossible for the man who doesn't have to do it himself. -- A.H. Weiler

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