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Comment: Re:What MS Shouldn't do is prevent purchases. (Score 3, Interesting) 502

by Brownstar (#38369434) Attached to: What Microsoft Should and Shouldn't Do For the Xbox 720

For the first issue, MS has heard, and is addressing that on the 360, so I would assume that they would keep it in for the next version.

Basically, if you're an XBox gold member (which from your post you are), with the most recent dashboard release, they allow you to save your profile, and game saves to the "cloud". So now, when you finish playing something downstairs, you can go upstairs, and continue playing from there, without needing to migrate your existing gamertag. (Although I've not used it, I would expect that you can only use your gamer tag on 1 Xbox at a time.)

Idle

Pirate Parties Plan to Shoot Site Into Orbit->

Submitted by palmerj3
palmerj3 writes "It is almost four years ago that The Pirate Bay announced they wanted to buy the micronation of Sealand, so they could host their site without having to bother about copyright law – an ambitious plan that turned out to be unaffordable. This week, Pirate Parties worldwide started brainstorming about a similarly ambitious plan. Instead of founding their own nation, they want to shoot a torrent site into orbit."
Link to Original Source

Comment: Re:I like it (Score 3, Informative) 432

by Brownstar (#32948976) Attached to: Airlines Get Billions From Unbundled Services

You don't do much travel in Europe then do you?

Ryan air, takes unbundling and hidden costs to a new level, even charging as much as 40 Euros to "print" your ticket for you if you didn't print it at home. And then the flight is like one long advertisement from the moment you take off until you land, only allowing 1 carry on of any type (not the usual Carry on + personal item (purse/laptop/brief case etc...)

EasyJet, Wizz Air, and German Wings, while slightly better aren't much better. And the big name brands aren't all that far off either.

Comment: Re:What, no ActiveState mention? (Score 1) 263

by Brownstar (#31842720) Attached to: Something For (Almost) Every Developer

Since when?

Now if you want you can use ActiveStates PPM application, which doesn't contain everything in CPAN) But you can always download the original module from cpan, and make/compile/build it for your version of windows. And it's no more difficult than configuring it for unix/linux barring you have the proper utilities.

Now you will probably need a Windows compatable make program, such as nmake (ftp://ftp.microsoft.com/Softlib/MSLFILES/nmake15.exe).

If it's an XS module, or something else that uses C, you might need to have a C compiler, but again tat's no different than if you were running it in unix.

The only other roadblock, is if the module developer used non-portable coding practises (such as fork) that don't work on Windows. But you're not going to be able to use that module regardless of what Perl build you use on windows.

Comment: Re:New AI (Score 4, Informative) 286

by Brownstar (#31436674) Attached to: An Early Look At <em>Civilization V</em>

You're right for most people, they probably don't care, which is why the Game presents it in basic terms.

But, if you're on of the ones that truly cares, all of that information is in plain text format (marked up in XML) in the /Assets/XML/GameInfo directory. (You can even change it if you want).

The file that addresses the changes in difficulty specifically is: CIV4HandicapInfo.xml

But also realize that some of these factors are also modified based on world size, and turn speed as well. (Possibly some other things that I've forgotten as well).

I know Civ3 and Alpha Centauri had similar files, and If I remember correctly, I beleive even Civ2 stored all of this information in text files that could be modified.

Which is one of the reasons that the various Civ's have always been so modable.

Murray's Rule: Any country with "democratic" in the title isn't.

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