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Comment: Diesel makes sense here (Score 1) 612

by Bram Stolk (#43235157) Attached to: Wrong Fuel Chokes Presidential Limo

An armoured car is incredibly heavy.
And heavy vehicles really should be powered by a Diesel engine, not a gasoline one.
There's a good reason why big transport runs on Diesel.
More efficient and more torque to haul those heavy loads.

But then again, also small vehicles (VW jetta) benefit from Diesel, that enable them to do 100km on 3L of Diesel.
That 78MPG from a VW Jetta, people!

Comment: Re:beautiful! here is most of the techniques used. (Score 1) 87

by Bram Stolk (#42928867) Attached to: Unigine's Newest Benchmark Features Huge, Open-Space Expanses

Quite right! It seems synthetic to me as well.

If it generates geometry on the GPU, by using a geometry shader, it makes you wonder:
Do the trees have a physics representation on the CPU as well, so that the player collides with them?
Probably not, which means that despite the marvel of all those trees, you cannot play it like you can a Skyrim world.

Comment: Re:Platform == racketeering (Score 3, Insightful) 724

by Bram Stolk (#42261291) Attached to: Microsoft To Apple: Don't Take Your Normal 30% Cut of Office For iOS

Yes, I am a game dev, and I think 30 percent is pretty cheap for services offered.
Google Play offers less service: apple handles all local sales taxes for you, google does not.
Also, flash portal royalties are often abysmal: the developer gets the small part, the portal the large part.
30 for google play is fair, for apple App Store I would pay 40 percent as well.

Comment: Who needs employment (Score 1) 375

by Bram Stolk (#42113783) Attached to: Silicon Valley's Dirty Little Secret: Age Bias

Employment is overrated.
I quit my job at age 40, and went independent.
I never made so much money in my life, working so few hours.
If you have the skills, just start your own enterprise, and show those young whippersnappers how old school engineers kick ass.
The time is perfect for it: developers can market their produce directly to consumers via app stores.

Comment: Re:Better get used to it, THQ (Score 5, Interesting) 281

by Bram Stolk (#42082869) Attached to: THQ Clarifies Claims of "Horrible, Slow" Wii U CPU

I've programmed both PS3 and iPad.
PS3 CPU is OK, the SPUs are insanely fast, however, the PS3 GPU is so incredibly slow, it is a joke.

I don't think there was ever a PS3 game that did 1920x1080/60Hz, simply because the fill rate is not there.
Every popular PS3 game renders at a VERY low resolution (often LOWER than 1024x720) and would scale it up to 1920x1080.
Even then it cannot do 60Hz.

The iPad GPU is blazingly fast, as it has a fill-rate to match the screen resolution. You can do 60Hz at native resolution on iPad, you can NEVER do that on PS3.
The PowerVR tile based rendering has a lot to do with this.

Comment: Re:How do you get started? (Score 3, Informative) 213

by Bram Stolk (#41513589) Attached to: The Explosive Growth of 3D Printing

... If you were hoping for $100 and a couple hours its not quite there yet.

I can recommend starting with using a 3D printing service.
Even if you use a commercial printing service, much of the experience of 3D printing is still there, like the design, the anticipation of outcome, etc.

Google for Sculpteo and Shapeways.
They're pretty affordable, and do a lot of the messy work for you.
I had this printed for 90 bucks or so:
https://twitter.com/i/#!/BramStolk/media/slideshow?url=pic.twitter.com%2FJmiojXxJ

"I think it is true for all _n. I was just playing it safe with _n >= 3 because I couldn't remember the proof." -- Baker, Pure Math 351a

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