Maybe you should read the summary again. I did not bring up 'the sun', the summary did, claiming only the sun can do net positive fusion.
Only the sun you say?
A hydrogen bomb yields more energy than was put it, by a large margin.
We can do fusion, we just cannot control it yet.
It is dropbox for me:
There is no linux client for Google Drive.
I think years ago it was supposed to be 'soon'.
Wow... That is a LOT of devs.
So we got 60k games coming to the platform.
I got a dk2 as well, and yes: I am a dev.
I think the article screwed up here.
From the article:
"Party Play allows four friends to connect via BlueTooth controllers to an iPad, enabling local splitscreen multiplayer. Take your iPad out to your flatscreen TV with a HDMI adaptor and bingo, the Apple microconsole has arrived."
So the iPad is the microconsole, and you can ALREADY DO THIS.
The iPad can mirror anything to a TV using HDMI, and the iPad can already do MFi controllers, so there is NOTHING NEW HERE.
I do not like renting, I prefer to own.
Just put it up on AppleTV so it conveniently becomes part of my iTunes lib.
Also I don't have patience for sloppy flash based players.
Here you go: Hasbro My3D
I bet it is.
Where are the numbers from the profile runs?
Could have left it in the code comments, or somewhere on a mailing list.
OpenSSL has a functionality: to provide high security. If it fails to do that, it loses all reason to exist, regardless of how efficient the code is.
Also: allocation does not tend to show up in profiling.
Last, note that allocation was deemed slow on SOME PLATFORMS.
Way to go: completely compromise the security on all platforms because you think that on some platforms allocation is slow.
The bigger problem is coders that think they need to optimize for speed.
Read the horror here: http://article.gmane.org/gmane...
Ugh... premature optimization, the root of all evil. And now also the root of the biggest security hole ever.
Please, give her an iPad.
Less problems for you, less problems for Grandma.
Zero maintenance, easy to use.
This is no contest.
Hrs of development does not scale linearly with hrs of play.
A game with double the content will typically take marginaly more dev time to create.
If the two engines rev at different speeds, the whole plane will start to roll, faster and faster.
Consider this scenario:
Engine 1 stalls.
Engine 2 has its throttle stuck at wide open (Aircraft engines do this e.g. when linkage breaks: full throttle is safer than no throttle.)
Then the pilot will die a horrible death EVEN BEFORE HITTING THE GOUND.
You can do this with electric engines, not with IC engines.
It's a death trap, and it will not fly.
Guess what... bitcoin price is arguably still trending up.
All you have to do is look at the logarithmic graph.
And frankly, logarithmic is the only way to view it, considering the exponential price movement.
Here's the data: http://bitcoincharts.com/chart...
It does well for on-screen benchmarks, because of the low resolution of 1280x720.
For on-screen tests, it will have to process fewer pixels than the more expensive models with high-res screens.
This makes it look faster than it is, as you can see by the off-screen benchmark results.