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For me the poll was really a choice between D-Link and Linksys, as these are really the only brands I have experience with. I have a D-Link DIR-655 and a Linksys WRT600N.
The D-Link is not only rock solid, the UI is one of the nicest I've ever come across. It's intuitive, well organized, and frankly nice to look at.
The Linksys on the other hand is a little flaky, and the UI is one of the shittiest I've ever come across. It's not intuitive, it's poorly organized and it looks like shit. I hated having to go in and change any setting.
HOWEVER...I've since flashed the Linksys with DD-WRT, and it is now AWESOME. Up till now, the router (as in any router) has always been my least liked piece of hardware in the house, but now I love it.
tl;dr: With native firmware, D-Link is great and Linksys is shit. But with DD-WRT Linksys rules.
G+ also does not let you login from the same ip address twice, from what I see so far. How can this work for families with many members but only one computef? or machines shared by different people in different shifts in a business setting?
We have more than one computer, but my wife and I both share the main PC. We're both logged into Google+, at the same time, on the same computer...but using different Windows profiles. No problems at all.
Yes...you're over thinking the circles concept. Each circle is just that...a circle on your "circles page" that you can drag and drop any of your contacts into. They don't interact with each other, nor do they take away any of your contacts from the general "contact pool" once that contact has been added to a particular circle.
If you really wanted to, I'm sure you could create a Vann Diagram to show the relations between all circles, but Google doesn't do that for you.
In defense of the article, it did have some concrete conclusions, e.g.:
"There are conflicting reports, however, as to whether its graphics will be comparable to those on the Xbox 360 and PlayStation 3 – meaning it could surpass or fall short of those systems.
If you select more than 20 items, size does no longer appear.
Technically correct, except you forgot to mention that a link then appears, which you can click to "Show Details". The total size then appears.
Its apperantly for performance reasons.
Lemme guess...if MS had allowed you select 20+ objects, requiring a few seconds each time to calculate the total size each time you did that, you would be the one screaming how slow and laggy W7 is. Some people you just can't please...especially the ones who have decided to hate you no matter what you do.
To cite an opposite example, take similar Apple PR videos. I'm no Apple fan, and own no Apple products, but I can't ever remember watching a promo video from them and not grasping the point right away. It is immediately apparent why they consider their product/feature to be a game changer.
Not the case with this video. I'll admit there were a couple "neat" moments, but between the half baked projects, the recycling of features they have been showing off for years (e.g. Surface), and the ability of the narrator to make zero points while prattling on for over three minutes ("we're ready for the future" How? "By having a vision" What fucking vision?), I was left with a big fat "SO WHAT"?
Dear Sen. Susan Collins:
Fuck You. No.
I really enjoyed GTA: Vice City and San Andreas, so I was surprised when I was completely turned off by Liberty City. I think that was a change in myself more than the game's format.
I had the same experience. But for me the reason wasn't so much a "change in myself". It was being stuck in city traffic for the entire game that made me hate Liberty City. San Andreas had a huge and highly varied landscape...hill country, desert, little towns and big cities...and a huge variety of vehicles to travel with. Going from one side of the map to the other was a lot fun and usually involved a mixture of air, sea and land vehicles. But I actually found myself groaning during Liberty City when I found out I had to drive across the map for a mission. Fighting city traffic, paying tolls...these things aren't fun in real life...why would they be fun in a game? And almost completely dropping all air vehicles? That was the final straw. Who cares if you can explore all you want, if there's nothing interesting to see and no interesting way of seeing it?
Sure there are other RPGs out there that share the same basic gameplay as FNV, but none offer almost an identical experience (except Fallout 3 of course, but I suspect most FNV players that are willing to buy the game despite the well known bugginess of it have already played through all of Fallout 3 and its DLC).
While I did find the constant crashes very annoying, the gameplay was still exciting and fun enough for me to prefer restarting and continue playing, rather than setting it aside and waiting a few months for the bugs to be ironed out. This coming from a 31 year old gamer with years of PC gaming experience, and not just an easily impressed teen.
Actually, the more I think about it, the more this kind of behaviour on the part of the game publishers makes sense. There's plenty of examples where people are so excited about something new, they are willing to accept a substandard product in exchange for the ability to experience it as soon as possible. Why do you think cam recordings of movies are popular, or why apple fans line up for first-gen releases of a gadget that even they know will likely be buggy, or even why people eat cookie dough before it is cooked? The game publishers are merely pandering to our human nature.