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An album in a month - The 2011 RPM Challenge-> 1

Submitted by janap
janap writes "In January of 2008, I discovered the RPM Challenge through an article on Slashdot. What I read was this: "Record a whole album in the month of February. Just do it!" — Yea right, as if I'm able to do that...

But, in dire need of a creative kick in the butt, I decided to throw myself at the chance to prove myself, to myself. I came out at the other end of it a changed man, and I've been back for more of the same every year since. The sense of accomplishment that this little artificial deadline you impose upon yourself carries with it upon completion is incredible, and has to be experienced. By you? Yes, why not? Anyone can come up with an excuse to say no, so don't. Remember — this doesn't have to be "the" album, all it takes is "an" album. And there's a great community of peers to draw experience from, in blogs and boards at the site. Welcome!"

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Comment: Re:The old problem (Score 1) 124

by Bohnanza (#29505775) Attached to: Former Interplay Dev Talks "Disastrous" Old Star Trek Games
What gamers have always wanted is to be Captain Kirk. Shout orders at your subordinates, beam down to cool planets with groovy space chicks, and occasionally beat up some Klingons. For whatever reason, it seems nobody has ever even TRIED to make this game. "Begin" was about the closest anyone has come.

Comment: Re:Figure out what you want to do first... (Score 1) 324

by Bohnanza (#28564863) Attached to: What Are the Best First Steps For Becoming a Game Designer?
Doug Kaufman has been a top-tier game designer for years and has never written a line of code. He's designed board games and has also worked on a few computer games you might have heard of: Civilization II and Rise of Nations, among others:

http://ron.heavengames.com/press/events/bhgvisitmarch2004/interviews/DougKaufmanMar2004-1.shtml

Comment: Re:Only for casual gamers (Score 1) 275

by Bohnanza (#28392421) Attached to: <em>New Super Mario Bros. Wii</em> To Include Official "Cheat"
This ought to be an option in EVERY game. Too many designers don't understand the difference between "challenging" and "frustrating".

Civilization II famously included a "Cheat" menu to allow players to do as they wish with the game. After all, you bought it, why should anyone else tell you what you can do with it?

And furthermore, a gamer who wants a challenge can simply refuse to use the "cheat"!

You're definitely on their list. The question to ask next is what list it is.

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