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Real Time Strategy (Games)

Emergent AI In an Indie RTS Game 146

Posted by Soulskill
from the no-path-found dept.
x4000 writes "My recent RTS game uses a new style of AI that hybridizes rules-based AI with emergent AI logic. As a disclaimer, I'm really not an AI programmer at all — my background is in databases, financial modeling, etc. But it just so happens that database experience, which often involved distilling data points from multiple sources and then combining them into suggested decisions for executives, also makes a great foundation for certain styles of AI. The approach I came up with leans heavily on my database background, and what concepts I am familiar with from reading a bit about AI theory (emergent behavior, fuzzy logic, etc). The results are startlingly good. Total development time on the AI was less than 3 months, and its use of tactics is some of the best in the RTS genre. I'm very open to talking about anything and everything to do with the design I used, as I think it's a viable new approach to AI to explore in games, and I'd like to see other developers potentially carry it even further."
Biotech

+ - Compound in red wine reverses fatty diet's effects

Submitted by
AgentPaper
AgentPaper writes "A recent study from the Harvard Medical School indicates that resveratrol, an antioxidant compound found in red wine, significantly reduced the effects of a high-fat diet on mice, as well as significantly extended their lifespans. The catch? The mice were dosed with 24 milligrams per kilogram of the stuff — and since the average red wine contains 1.5-3 mg of resveratrol per liter, that equates to consuming 560-1120 liters of wine a day in the average 70-kg human. Bottoms up!"

If you have to ask how much it is, you can't afford it.

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