Comment: Interesting (Score 1) 311
It mentions that the scale of these things is 150nm, which sounds pretty large compared to modern cpu features. Still, it's a very interesting development.
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It mentions that the scale of these things is 150nm, which sounds pretty large compared to modern cpu features. Still, it's a very interesting development.
Thank you for your sane, relevant post in this sea of thoughtless religion bashing. I'm a believer in God and a fan of technology, so while I like reading the information and *some* of the comments on this site, the bigoted stereotyping wears on me. I was going to mod you up, but you're already at 5.
One thing *I'm* curious about - will the Linux games run as well in Linux as Windows on the same hardware? My guess would be no, since they've added a compatibility layer that translates direct3d calls to OpenGL, but I'm curious how close it is. When they ported the Games to Mac I looked for some performance comparisons between the mac and windows versions and couldn't find anything.
I would expect the games to run better on linux - except for cases where linux have a worse graphics driver. (Which may very well be quite a few cases.) But linux has a faster file system, better networking - and it uses less memory so more is available for the game.
Also, linux has a working priority system. Don't want a large incoming email (or whatever) to make the game skip? Well, run the game at a higher priority then. And vice versa: if you're waiting for a big download, you may pass some time playing games. Set the DL to higher priority, so it won't be slowed by the game. A download won't need much cpu anyway, but it needs to get the cpu in a timely manner.
And you can do cool stuff like playing the game on one screen, while someone watches a video on the other screen.
I agree those are all advantages to Linux, but in practice I doubt they will make much difference to average frames per second (that's the performance metric I'm interested in). If you're running a graphics intensive game, the scheduler won't matter, because you probably aren't running much else. The amount of RAM won't matter (as long as you have enough that it isn't swapping to disk, I don't think performance scales much with available memory). The file system won't matter except when loading levels, and networking isn't generally a bottleneck. Faster level loads and better ping are a definite plus, but I suspect the difference is marginal. The main thing in software affecting FPS is the rendering code, and I *suspect* they're using the same direct3d to OpenGL library that they used for their OSX ports
I want to know how they are gonna divide the games, will the Linux guys only be able to buy from a special Linux section? The reason I ask this is the one criticism I have for Steam is on their big sales it is often difficult to see at a glance which games use ONLY Steam DRM, and there are plenty of games on steam that use TAGES, SecuROM, even GFWL ON TOP of Steam. of course since all of these require kernel hooks Linux simply won't allow none of these games will be available.
The steam platform itself and Valve's source engine games will be available on Linux (I assume that means linux native ports), and no source engine games have DRM other than Steam, that I'm aware of. I imagine this will be like their ports for Mac in that only some titles run on mac, and I don't know how mac users can tell which titles they can play other than to read the system requirements. The nice thing is you just buy the game and it knows which version to download AND you then own it on whatever platform you want to use. You can download it onto multiple machines, you just can't be logged into the same steam account on multiple machines at once.
One thing *I'm* curious about - will the Linux games run as well in Linux as Windows on the same hardware? My guess would be no, since they've added a compatibility layer that translates direct3d calls to OpenGL, but I'm curious how close it is. When they ported the Games to Mac I looked for some performance comparisons between the mac and windows versions and couldn't find anything.
Sturgeon "argued that 90% of film, literature, consumer goods, etc., are crap."
So Sturgeon was the first slashdotter?
Arguably, wind and tide are other forms of solar energy. You say of solar-thermal "just heat a working fluid so that it pushes a turbine". That's a good description of wind power.
If not our government, will anyone fund these immense projects or will physics slowly grind to a halt due to fiscal constraints?
Yes, if the cost of pushing the frontiers of science continues to increase, we'll hit a limit where we can't fund the next step. However, I don't think we're there yet. The world economy just isn't doing that well now. When the economy picks up again, the funding will probably come back.
I'm not finding fault with this study, but the conclusion seems to have stepped outside the realm of science and into politics by assuming (at least this is the impression the article gives) that government policy is the only way to limit the growth of our ecological footprint.
The good old freedom-loving alternative has inspired such movies as Mad Max 2.
It's peculiar how science is only OK as long as its conclusions are harmless to powerful interests.
These models aren't science. They are at best educated guesses, based on mathematical models that are necessarily unable to predict changes to birthrate or sustainability that occur in the future. This isn't a problem with the models or science: the problem is in granting these models more power than they have. I have little doubt that the models are correct: if the present trends stay exactly the same, collapse will happen when they say it will.
The trends never stay the same. Little exercise: create a population (or economic) model for human civilization using any time in history. It will predict a peak population (or population explosion) at some other point in history (usually a couple hundreds years from the chosen time). Yet guess what? Humanity has continued to expand well past that predicted limits, because these models are inherently unable to predict changes in the trends: they can only be based on current or historical trends, and those always change unpredictably.
Population growth is a great example. China decided regulation ("one child" policy) was necessary to slow population growth, but many countries have reached low or negative growth without any such measures.
However, the study said "unlimited economic growth" is still possible if world governments enact policies and invest in green technologies that help limit the expansion of our ecological footprint.
There was an article a while back about a decline in conservatives' trust of science. This is an example of why, in my opinion. I'm not finding fault with this study, but the conclusion seems to have stepped outside the realm of science and into politics by assuming (at least this is the impression the article gives) that government policy is the only way to limit the growth of our ecological footprint.
Power is the finest token of affection.