Didn't IBM intimidate a would-be litigant out of suing by threatening to sue them on the same claims once before? IBM is like the big brother asterisk from the Pink Panther cartoon "Pink Punch"...
In the novel Jurassic Park, Dennis Nedry disabled the park's security by disguising a backdoor function call as an object constructor in what was pretty clearly a C++-like language, in an attempt to pull a fast one on anyone who might audit his code. (The novel had screenshots of his IDE and everything; wonderfully geeky.) That C++ enables this sort of behavior makes it complicated and risky to use in certain scenarios. I can imagine kerbnel developers blanching at its use, or keeping it to a restricted subset.
Ah, but think how much bigger Windows *could* have been, if it had followed its historical growth curve!
An OS needn't, and shouldn't, be more complex than is necessary to get the job done. By keeping Windows at a constant level of resource-intensiveness, Microsoft has made more room on modern hardware for even more advanced high-end applications -- and has made it feasible to refresh old PCs with the latest Windows. (Really important; the typical corporate drone's PC is profoundly rinky-dink.) This is stuff we used to cheer Linux for doing while Microsoft operating systems inflated with each generation. Now we bemoan Microsoft for keeping the size of Windows down while Linux bloats up the way we made fun of Windows for doing. (Have you seen GNOME 3?)
Microsoft deserves full credit for keeping their system size and complexity down over the past few revs.
Technology is essential to gaming, because without great code to back up your design (no matter how modest that design may be) your game will be glitchy, slow, or unplayable. In fact, Notch is a programmer first, designer second. The design of Minecraft (and many of his other games) seems to have evolved organically out of his programming experiments as well as the community.
So technology is still a big deal in gaming. Stop trying to convince us you're still relevant, Romero, and go sling some code. No game, no weiner.
Would you rather spend your time designing and building a spaceship or sitting in endless meetings at some Center for Excellence negotiating over a spaceship that might be designed and built decades later, if at all? If you're a good engineer, chances are you want to get to the bit where you're designing cool things that blast off into outer space, with as few bureaucratic obstacles as is practical.
systemd dependency is optional in Xorg 1.16.
It's likely that the major desktops will have switched to Wayland and deprecated X support before systemd is made a hard dependency for Xorg.
Running X as non-root requires systemd-logind. Currently the only way for the X server to do the device management it needs to run is to either be root or delegate it to systemd-logind. You don't like it? Code up another way, and convince the Xorg, GNOME, and KDE developers to adopt your way.
Systemd is widely adopted because the systemd developers solved real problems with working code.
Games are an awkward state of limbo these days, publishers know they have to start pushing out the impression of creativity and devs try to figure out how to do that without alienating the average player.
Well, there is the Naughty Dog way: stick with a proven formula and polish the SHIT out of the implementation.
I expected the astrophysicist to be Queen guitarist Brian May...
Remote display on Wayland will be much better and more modular than X11. X11 mandates a chatty, slow, obsolete protocol for remote display and applications MUST be network-aware. With Wayland, you can run a compositor on the remote server that doesn't display its clients on the screen but rather transmits streaming video of the clients back to a Wayland client on your desktop which decodes and displays these streams. And neither your local Wayland compositor nor the remote clients need be network aware.
X11 is morbidly obsolete.
One of the big ones, like the one that was used to travel to the Collectors' homeworld.
I frequently refer to it when discussing what the internet will make us into, except instead of mythohistorical metaphors like "Darmok and Jalad at Tanagra", the 22nd century's equivalent of Crime and Punishment will be composed entirely in lolcat snowclones and rageface comics.
... expected Brian May.
"So I've been talking with somebody, his name is Alan Watts."
"Alan Watts... why does that name sound familiar?"
"Well, he was a philosopher who died in 1973. But me and a bunch of other OS's got together and used his books and everything we could find out about him to build a new, hyper-intelligent OS version of him."
"Hyper-intelligent, huh? So he's... almost as smart as me?"
"Heh, he's getting there."