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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

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+ - Nvidia May Reveal "Titan VR" Headset at GDC 2015->

Submitted by Anonymous Coward
An anonymous reader writes "We're barely into 2015 and huge companies are jumping feet-first into VR. It was reported yesterday that Valve is set to reveal a "SteamVR Dev Kit" at GDC 2015 (http://bit.ly/1zEAsrt), and now GPU-maker Nvidia is reportely working on a headset that may be revealed at the company's secretic 'Made to Game' event during the conference on March 3rd. Invitations to the event, bearing the signature of the company's president, Jensen Huang, teased something that's “more than 5 years in the making” and will “redefine the future of gaming.” Confidential sources indicate that Nvidia's headset may be called "Titan VR". Speculation that Valve and Nvidia are actually working together has also been seen."
Link to Original Source

+ - Valve to Reveal Virtual Reality Dev Kit Next Week at GDC->

Submitted by Anonymous Coward
An anonymous reader writes "Gaming giant Valve has been researching augmented and virtual reality for some time. Early on, the company worked closely with Oculus, sharing research findings and even adding support for TF2 to Oculus' first VR headset, the DK1, back in 2013. After demonstrating their own prototype VR headset at Steam Dev Days in early 2014 (http://bit.ly/1JG6CwJ), and then a modified version later in the year (http://bit.ly/1BL9YKz), Valve is now ready to take the wraps off a "previously unannounced... SteamVR Dev Kit," which will make its debut at GDC next week. SteamVR is the name of the software adaptation of Steam's 'Big Picture' mode that the company revealed early last year, allowing players to browse their Steam library and play supported games all in virtual reality."
Link to Original Source

+ - Apple's Newly Granted Patent Could Have "Broad Ramifications" for VR Headsets->

Submitted by Anonymous Coward
An anonymous reader writes "Filed in 2008, published in 2013, and legally granted to Apple this week, the company's patent for a 'Head-mounted display apparatus for retaining a portable electronic device with display' could have "broad ramifications" for mobile VR headsets like Samsung's Gear VR and Google Cardboard, says patent attorney Eric Greenbaum. "This Apple HMD patent is significant. I would say it introduces potential litigation risks for companies that have or are planning to release a mobile device HMD," he said. "There is no duty for Apple to make or sell an HMD. They can sit on this patent and use it strategically either by enforcing it against potential infringers, licensing it, or using it as leverage in forming strategic partnerships.""
Link to Original Source

+ - Mountain Biking in Virtual Reality with the Oculus Rift and an Actuating Bike->

Submitted by Anonymous Coward
An anonymous reader writes "Thanks to the Oculus Rift DK2 VR headset and Activetainment B\01 VR bike (http://bit.ly/1MjsBbB), which pitches forward and back according to in-game terrain, has shifting, pedals, breaks, digital resistance control, and allows tilting into turns, users of the system feel like they're careening through a mountain biker's paradise. After working up a sweat in the simulator, the author of this article ruminates on whether or not his experience could be considered 'real.' "Much of the feedback of actual mountain biking was present during my ride. Sure, the feedback could be more accurate, and there’s still missing sensory information, like the wind through my hair and a certain set of forces on my body, but at what point is a virtual experience real enough to be well, real?""
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+ - You Can Now Clone Samsung's Gear VR and Test Your Virtual Reality Apps->

Submitted by Anonymous Coward
An anonymous reader writes "While Samsung's Gear VR headset launched in early December in the U.S., folks abroad didn't have any official means of buying the headset to test their in-development applications. Only recently has Gear VR begun making its way to countries around the world (http://bit.ly/1F2XSuK), and it's doing so slowly. For developers who don't want to wait (or DIYers who don't want to buy), some smart folks have figured out how to emulate the headset using a development board with an IMU that's been flashed with the same firmware found on the Oculus Rift DK1 headset. Plugging the board into the Note 4 (the smartphone that powers Gear VR), results in the phone recognizing the IMU as the Gear VR headset, allowing developers to test their applications and even launch the 'Oculus Home' environment, allowing access to official applications and content."
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+ - PlayStation Android Emulator 'FPse' Gets Support for Google's VR Headset

Submitted by Anonymous Coward
An anonymous reader writes "'FPse' is a well rated (4.5 stars across 32,000 reviews) PlayStation emulator for Android. A recent update enabled initial support for mobile VR devices (http://bit.ly/1HApg4C) including Google's 'Cardboard' (http://bit.ly/16tD4kp), a low-cost VR smartphone adapter. The update creates a split-screen image of a virtual screen for viewing with any smartphone VR adapter, allowing users to play classic PlayStation games up close and personal. With Google recently announcing they've shipped more than 500,000 Cardboard headsets (http://bit.ly/1AnySvy), there ought to be plenty happy fans of Sony's original PlayStation out there who will be taking a trip down nostalgia lane in VR."

+ - 'River' Virtual Reality Accelerator to Invest $1 Million Across 10 Startups->

Submitted by Anonymous Coward
An anonymous reader writes "After dipping their toe into the virtual reality water with investments in three VR startups across 2013 and 2014, the San Francisco based Rothenberg Ventures (http://bit.ly/1AOwZrF) is getting serious, today launching the 'River' VR accelerator program which will begin by investing $1 million across 10 early-stage virtual reality startups (http://bit.ly/1zI1TE3). The company is accepting open applications starting today. In addition to a cash influx of $100,000 per company, the River accelerator offers its participants coworking space in Rothenberg's 8000 square foot office in SOMA, SF, and weekly meetings with an impressive roster of virtual reality luminaries from companies like AltspaceVR (http://bit.ly/1C9gs5C), Sixense (http://bit.ly/1cCQ5rJ), and SVVR (http://bit.ly/1zI2tBA), and seasoned business minds from the likes of HP, Zynga, and Dropbox."
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+ - Samsung Gear VR Mobile Headset Launches, First Reviews Surface->

Submitted by Anonymous Coward
An anonymous reader writes "For the world of virtual reality, today was a big day. Gear VR, the mobile VR headset powered by the Galaxy Note 4 and made in collaboration between Samsung and Oculus, became available for sale starting at $199 (http://bit.ly/12ZR5Vn). Unlike VR smartphone holders like Google Cardboard (http://bit.ly/1lpYuDk), the Note 4 taps into Gear VR's on-board sensors in a proprietary way that allows the mobile VR headset to achieve staggering sub-20ms latency. The first reviews are in, comparing Gear VR to Oculus' own Rift DK2 development kit."
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+ - VR Controller and Recoil System Brings Real Recoil to Virtual Weapons->

Submitted by Anonymous Coward
An anonymous reader writes "STEM is a made-for-VR motion input controller that had a highly successful Kickstarter last year (http://kck.st/121itBs). The unit uses a hybrid of magnetic and inertial tracking that far surpasses anything you've seen from Kinect (http://bit.ly/12qgLcH). The company recently experimented by combining STEM with the impressive Striker VR (http://bit.ly/1mvyDfy) weapon recoil system. The result is a gun that looks and feels real in and out of VR, with real recoil that translates directly into the game thanks to STEM's impressively accurate tracking of the weapon's movement."
Link to Original Source

+ - Oculus Rift Allows Great-grandfather to Share Thanksgiving Dinner Remotely->

Submitted by Anonymous Coward
An anonymous reader writes "Martin has been using virtual reality technology at the Harbour Pointe Assisted Living Community in Washington state to put retired pilots back into the cockpit. For Thanksgiving he wanted to do something special so he dreamed up a scheme to let a great-grandfather in the community join his family remotely for Thanksgiving dinner. A 360 degree video of the family's dinner was recorded and then the great-grandfather experienced it remotely using the Oculus Rift. Although the dinner was recorded and not streamed live (yet), his family addressed the camera as though it was him, helping to make him feel part of the moment."
Link to Original Source

+ - DreamWorks Reveals Glimpse of 'Super Cinema' Format for VR Films->

Submitted by Anonymous Coward
An anonymous reader writes "Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a 'Super Cinema' format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's 'How to Train Your Dragon' franchise."
Link to Original Source

+ - Jaunt Puts Viewers Live on Stage with Paul McCartney in 360 degree 3D VR Footage->

Submitted by Anonymous Coward
An anonymous reader writes "Jaunt, who have raised more than $34 million in investments for their proprietary 360 degree 3D recording technology, today released their first publicly available content, an on-stage performance of Paul McCartney's 'Live and Let Die,' recorded in front of 70,000 fans at Candlestick Park in San Francisco earlier this year. The content, which is available at first in the form of an Android app for use with Google Cardboard and other smartphone VR adapters, lets users experience the performance in 360 degree video and audio from the crowd, backstage, and right next to McCartney. Jaunt says that the experience will soon be available on the Oculus Rift and Gear VR headsets."
Link to Original Source

+ - Kinect May Have Jaded Gamers on Motion, But Next-gen VR Input Impresses->

Submitted by Anonymous Coward
An anonymous reader writes "Kinect promised way more than it could ever deliver. Even Microsoft quickly abandoned their brazen move to include the Kinect 2 with all Xbox Ones. But just because the Kinect flopped doesn't mean that motion input is dead. Virtual reality's need for precise and natural input systems has caused a resurgence in R&D relating to motion input. Sixense's made-for-VR 'STEM' motion input controller uses a highly accurate hybrid of inertial and magnetic tracking technology. When translated to gameplay the results are nothing short of impressive, as shown in a new demo from the company which has players accurately hitting a ping pong ball and even imparting realistic spin."
Link to Original Source

+ - DreamWorks Animation's Warren Mayoss Shares Insights for New VR Developers->

Submitted by Anonymous Coward
An anonymous reader writes "Last week at Samsung's Developer Conference 2014, DreamWorks Animation's Warren Mayoss, Head of Technology Product Development, took to the keynote to proclaim that DreamWorks was working on VR with both the Oculus Rift and Samsung's mobile Gear VR headset. For developers interested in jumping into VR development, Mayoss shared insights that company has learned during their own experimentation and development."
Link to Original Source

+ - Preview 3 of Jaunt's Made-for-VR 360 3D Short Films->

Submitted by Anonymous Coward
An anonymous reader writes "Jaunt (http://www.jauntvr.com/), a company that's raised more than $34 million to create a platform for live-action cinematic virtual reality experiences, has set out to demonstrate their toolset by producing three made-for-VR short films that are shot in 360 degrees and in 3D. Road to VR has an exclusive preview of the films which the company says will have interactive trailers released very soon for Oculus Rift and Android (for use with Cardboard and other smartphone VR adapters)."
Link to Original Source

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