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Comment: Re:The length of time? (Score 1) 637

by Bardez (#37130334) Attached to: Coming Soon, Shorter Video Games

And that means a few changes to game design, like making your enemies scale somewhat so that they remain a challenge to a high "level" character while not being unbeatable for someone who hasn't spent 50 hours grinding in the side areas of the game (looking right at you, Final Fantasy series).

  • Final Fantasy 8 did this very well. Most people hated it (I am not one of them; it was for many years my favorite FF game, may still be).
  • FF 10 was fairly balanced as the game progressed (I think the boss at the top of the mountain was the only real fight I had trouble with, first play through, until the end bosses).

Comment: Re:Simply? (Score 2) 295

by Bardez (#36871858) Attached to: Review: Captain America
That was my major complaint. After the first sequence, there was a 2-minute montage of action. It didn't get across how good of a soldier/leader Cap was supposed to be. It was glossed over, similar to how unbelievable Thor's humility turnaround was. It kinda ruined it for me, but I have to remind myself how much else worked pretty well (such as what was mentioned in the review).

Comment: The ideal game to try in on, though (Score 1) 535

by Bardez (#36597266) Attached to: Capcom Announces Unreplayable Game
This is probably the best game to test this approach on.

Background: Resident Evil (RE) has had a Mercenaries mode in RE 3, 4 and 5. It is a mini-game where you have a timer counting down in each level. You kill enemies, rack up multipliers that fade quickly unless you continue your killing spree, and you can get time-extending power-ups. In short, each level is at most 10 minutes, usually no more than 5 minutes. There were unlockables in RE 3 that went back to the main game. In RE 4, you unlocked other characters (and levels?) and if you mastered it, you get the 'hand cannon' magnum that can kill anything with one shot.

Mercenaries is a highly repetitive Resident Evil mini-game. RE: Mercenaries 3D is that very same game play over and over again. What do you unlock? Additional characters? High scores? Pragmatically, there isn't much *worth* resetting the game for, except to unlock characters or costumes all over again. Plus it is on the 3DS, which means a lot of kids playing it; when I was a kid, I would have thought that getting the game already with all the unlockables was awesome.

While I am personally irritated that you cannot wipe the game's save, I do understand that this is the best type of game to try this BS behavior with, because there is very little to actually reset.

Ultimately, it's like not being able to reset that Mortal Kombat 3 arcade machine that someone already unlocked the hidden character, Smoke, on.

I didn't do it! Nobody saw me do it! Can't prove anything! -- Bart Simpson

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