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Comment: Re:What did anyone think was going to happen? (Score 0, Troll) 127

So the question to the submitter is: what other outcome did you expect?

Actually, a lot of us predicted this, but were drowned out by the flood of astroturf that's overwhelming Slashdot.

This is SOP for Microsoft. They have zero interest in spending money developing new products or improving their existing lines and every interest in killing off any competition that might force them to spend that money.

Comment: Re:What blows around comes around (Score 1) 164

by sjames (#40129747) Attached to: Pollution From Asia Affects US Climate

It's another case of TANSTAAFL. Corporations decide they don't like the cost of environmental regulations in the U.S. so they try to 'export' the pollution to China. The rest figure it's OK as long as it's just Chinese people getting poisoned, so it's allowed (rather than requiring goods sold in the U.S. to be manufactured cleanly wherever it happens). Guess what?

Comment: Re:Anything Else? (Score 1) 166

by Jesus_666 (#40127729) Attached to: <em>Dungeons &amp; Dragons Next</em> Playtest Released
This.

I used to like intricate rules for everything until I realized that they mostly just serve to make the game more complicated. If you have a GM and players who are committed to making the game fun and semi-sensible you don't need anatomically correct hit zone rules; you just estimate what effect the given hit could have and move on. If you do decide you need more complex rules you can still introduce them as neccessary.

An enlightenment in this regard was moving from Shadowrun 3E with its utterly complex combat system to Exalted 2E where the combat rules are so simple and flexible that they're also used for army-scale combat and social arguments with only minor tweaks. Are they precise? No, even with their per-second timing. Are they realistic? Hell, no. In fact, they go out of their way to reward improbable but cool maneuvers. Then again we're talking about a game with characters who can leap over mountains and punch people so hard they stop existing entirely.
(I do like, however, how Exalted does model injured characters being in worse shape. It does so by dividing the health levels (hit points) into groups with associated penalties to all rolls. Easy as pie and still a big step up from being in perfect shape at 1 HP.)

In fact, an even bigger enlightenment was playing (d6) BESM where there is only one kind of die roll ever and characters have about half a dozen stats in total. And it still works very well for what it does as long as you are aware it doesn't even try to be detailed. It's fairly well suited for quick fire-and-forget one-shot rounds.


On the other hand my group's role playing style is 95% character interaction with combat taking the back seat, usually being reserved for "boss" fights. Someone who wants to play a wargame with some character interaction added in is going to have entirely different preferences as a stay-out-of-the-players'-way approach won't do them any good. In their case something like the very first first-edition D&D might work: Take a wargame and put some social rules on top.
Handhelds

Cisco All But Kills Cius Tablet 62

Posted by Soulskill
from the see-us-not-be-surprised dept.
alphadogg writes "Cisco is slowly killing off its Cius business tablet less than a year after it started shipping. The Android-based collaboration tool, which featured a 7-inch touchscreen and was not intended to challenge more consumer-oriented tablets such as the Apple iPad, fell victim to the BYOD trend and cloud computing, Cisco said in a blog post. Cisco will instead 'double down' on software offerings like its Jabber and WebEx products for more popular tablets and smartphones supporting a variety of operating systems."

Sum quod eris.

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