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Comment: Re:Missing option: (Score 3, Insightful) 804

by Average (#29529469) Attached to: In 100 Years, Health Care Won't Be An Issue Because ...

It's called free-ridership.

The US Constitution says that California can't keep out any American, and has to treat them the same as people who were already there. Basically immediately.

If California implements non-deny universal coverage, healthy people will choose to work in states without health care mandates. Then, when they get a cancer or other diagnosis, they hop the first plane to California and establish residence.

Virtually all countries have a medical exam as a part of immigration. Unless you want to amend the US Constitution so that California can deny access to incomers who already have medical conditions, it's an intractable problem. Home insurance can work on a state-by-state basis (the house doesn't move). Even car insurance can (the car moves, but accidents are discrete events that happen in one location or another). Medical insurance doesn't.

Comment: Cursive is a technological artifact (Score 1) 857

by Average (#29489577) Attached to: Cursive Writing Is a Fading Skill — Does It Matter?

Cursive writing, as we know it, is an artifact of now mostly gone writing technologies. The fountain pen, dip pen, and even split-nib quill, had certain technical limitations. For an even line, you needed to avoid unnecessary starts and stops. These pens also wrote almost entirely with downstrokes.

If you have cursive training deep in your subconscious, take out a fountain pen and start writing for a few minutes. Cursive is almost inevitable. And, it's a lot of fun. But, without the technical restriction, it's not necessarily a natural development.

Comment: Re:Been Playing for a while (Score 3, Interesting) 43

by intheory (#28487365) Attached to: <em>Battlefield Heroes</em> Goes Into Open Beta

I've also been playing in the beta, for about a month now. The game is fun and has taken me away from TF2 for a while but I dont think it has the staying power. I've played as Soldier and Commando, lvl 10 soldier, lvl 3 commando now.

After playing in such a relatively well balanced game like TF2, there are some significant weapon balance issues. (i.e. knife versus SMG, tank vs dynomite). Team-based play mechanics isn't very strong--it is too easy to play as a lone ranger. There are some interface glitches and functional issues (okay, it is a beta) that are pretty frustrating, i.e. after you die it cycles through each other player's view with a lot of loading/kludge wait times.

Weapon variety isn't satisfactory either. You basically get 1 of 3 SMGs, 1 of 3 handguns and 1 of 3 shottys. Each is basically the same model with differences in ammo and effective range, but not enough to really matter.

Vehicles are fun to drive, including the planes. placement of AA guns on the maps doesnt make much sense. Running people down in a jeep is pretty fun.

The Battlefunds are confusing too; I fully expect that if I put down cold hard cash that I can purchase advanced weapons. Not super OP but at least distinct. That's not the case. But you should see my "I'm with Stupid" t-shirt and grenade belt. I'm not kidding.

Anyway, I agree with rotide's review in many respects, but this is definitely not like TF2. Much more casual game.

Comment: Re:Urban jungles (Score 1) 538

by Average (#28442401) Attached to: The Worst US Cities To Work In IT

I'm certainly a smaller town person at heart. Any smaller town of decent size has some IT jobs (hospital, school district, governments, whatever the major employers are).

The problem is that there isn't some vast pool of IT jobs available. You can't necessarily get exactly what you want, and if you do go unemployed for a while, there may not be an IT job at all for a while. Oh, yeah, and the pay is crap compared to big city wages.

On the flip side, houses in some smaller towns are coastal-jaw-droppingly cheap (quite functional houses go for $50k, sometimes less, in my part of Kansas).

With the low cost of living, if you save up well in the good years, you can live on near-minimum-wage jobs for a year or two looking for the next rare opportunity.

Comment: Re:The 15 problems (Score 1) 806

by Average (#28340555) Attached to: Fifteen Classic PC Design Mistakes

People certainly had the idea by the end of that generation. Apple's ADB standard for mice, keyboards, and supposedly other I/O was rolling by the late 80s. Texas Instruments, one of the worst offenders on the list (although most TI-99s either had no expansions or the expansion box) had a remarkably USB-like bus called HexBus lined up for the next generation of desktops they were working on when they pulled the plug on the home computer line in '84.

Comment: Perl or Python (Score 1) 794

by Average (#28299473) Attached to: Should Undergraduates Be Taught Fortran?

The point is to learn how to use programming to accomplish a task on a set of numbers (most likely some big comma-separated text document) and output some other set of numbers.

I want the students to get to the point that they have the numbers read and writable on the first day.

Perl or Python. Suck it in, split on commas, and it's in a 2D array. 3 lines. Bob's your uncle. Write it out in a preformatted template. Boom.

I coded some things with my undergrad science major friends (atmo sci roommate). The FORTRAN students not only devoted pages of code to the trivia, they spent hours debugging it. The code part was simple for any of them. Our Perl scripts were seriously 10 lines long to their pages, and better looking output to boot.

Comment: Will do under the right conditions. (Score 1) 175

by Average (#27479133) Attached to: Even Dirtier IT Jobs

Any of these sound okay to me. As long as I'm just about never working more than 40 hours a week (30-35 preferred) with some time off besides (doesn't even have to be paid time off), decently-paid (not that much, really, by urban standards), and don't have to move out of low-cost smaller-town middle America? I'm game. Low levels of office politics and irrelevant meetings would be bonus points.

We prefer to speak evil of ourselves rather than not speak of ourselves at all.

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