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Privacy

Canadian Judge Orders Disclosure of Anonymous Posters 250

Posted by timothy
from the or-you'll-get-a-mountie's-hoofprint dept.
debrain writes "The Globe and Mail is reporting that Google and a newspaper called The Coast must disclose all information they have about the identity of individuals who posted anonymous comments online about top firefighters in Halifax. The story in question is titled 'Black firefighters file human rights complaint,' and there are some heated opinions in the comments."
Security

Impressing Security Upon End-Users Visually? 157

Posted by Soulskill
from the shake-your-fist-and-glare dept.
get quad writes "I continually have to remind our end-users to be vigilant about the usual web security hazards, such as not clicking links in the occasional spam email that passes through our filters, avoiding suspicious websites, why some websites aren't entirely safe or appropriate for the work environment (Facebook apps, MySpace, remote access apps, proxies, etc), and the myriad other things an end-user can do to get into trouble. What I'm hoping to find are video or flash examples (mind you, in layman's terms) of what Web-based exploits/zero-day threats are capable of, how they can happen, and the harm they can ultimately cause — rather than posting links to technical docs the users will never bother to read. Getting the point across in a purely visual and less technical manner seems much more effective. Does anyone have any suggestions or experience with this type of training?"
Games

Speaking With the Designer of an Indie MMO Project 104

Posted by Soulskill
from the quite-ambitious dept.
PsxMeUP writes "Love is a persistent online first-person shooter that will let players build structures, permanently manipulate the environment and share resources — all in real-time. Action will be similar to a real-time strategy game as seen through the eyes of a grunt. The game is being completely designed by a man named Eskil Steenberg, and GameObserver had a chance to interview him. Steenberg talks about how all MMOs offer an egocentric experience where character growth is the most important aspect, and how he intends to change that. He also explains how mainstream MMOs have too many players, which basically trivializes accomplishments that have an impact on the entire server. 'If you imagine Civilization where you invent your stuff or build new stuff, imagine playing one of those characters on the ground doing that. And being able to do something minute in your world and see that impact in the major world,' Eskil explains, when asked what his game will be like. 'I want to scare people in a direction that is different from this sort of "me-centric" style of games. It feels that pretty much all games are going into that Diablo direction of collecting and building up my characters, and it's all very egocentric about creating your own powerful character,' he clarifies when asked how his game will be different from other MMOs. Love is well into development, and Steenberg has already posted some incredible gameplay demos. Levels, for instance, are all procedurally generated. The game also offers open-source tools, like UV editing — not a small feat considering the whole thing was designed by one man."

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