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Comment: Re:Reality.... (Score 1) 716

by Artifex33 (#35707768) Attached to: Apple's Secret Weapon To Win the Tablet Wars

I've decided against an Android phone or tablet several times based on the fragmentation and confusion of the ecosystem. The feature confusion barrier is too difficult to surmount. Will this play all the iOS games that I enjoy? Whose app store do I use? Is a storefront for that available on the device? Will I have to rebuy all my apps (ans: yep). Am I going to feel like the device is obsolete three months after I buy it? Will it run the right OS version? Am I getting locked into one app store? Am I going to have to root it to feel like I'm getting everything I paid for? If so, how easy is that to do? Is it the pain in the ass that maintaining a jailbroken iphone is?

All that, plus rebuying all my apps roots my feet to the ground of Apple's walled garden. I just don't have to worry about any of that if I just stick with iOS. I'd love to broaden my view of the mobile space with an Android device, maybe with a rooted Nook Color (I love my Nook B&W), but it's a headache, for all the reasons above, and I shouldn't have to buy into a headache.

Comment: HTML has always been a living standard (Score 1) 298

by Artifex33 (#35033726) Attached to: The Abdication of the HTML Standard

HTML and other web-related specs have never been truly written in stone, as the author seems to want. XMLHttpRequest, and innerHTML were functionalities written outside the spec and then later added to their respective spec documents. How many of us, as developers, have had a Business Requirements documenter interrupt our day to ask for details on how the system currently works so that they can go back and write the Requirements Specification docs to match? This back-asswards process is so common in my experience that I have come to empathize with those who believe that Req. Specs are essentially useless. They're a form of procedural ass-covering by businesspeople who want to be able to point at a document when something goes wrong.

The idea that the HTML spec from the WHATWG is functioning in the same manner is neither unexpected nor worrisome to me. I'm glad that they're acknowledging that it's code shippers who are truly defining the HTML world for us developers on a day-to-day basis. We don't worry about "what version of HTML does your site support", but instead worry about "which functionality does your site support"?

The real shift that's occurred in the code is that we're now (if we're doing as we're supposed to be doing) testing for client functionality instead of browser version, and certainly not for HTML version. Your site either supports the <video> tag or it doesn't. It either supports WebWorkers or it doesn't.

While I think it's an egregious error to omit Microsoft from the WHATWG, as they, more than anyone, could use some ears to the ground for following real-world standards, I think that having industry leaders all around a table, discussing a technology direction that will provide the next steps for HTML is a good thing.

Really, who else would the author have take over? It's implicit in his voiced distrust of private companies that he'd rather hand this off to some kind of governmental agency, or at least give it some kind of oversight powers. As to that: I don't want to give the future of HTML and the web to the same people who came up with the US Income Tax system--the poster-child for bureaucratic gobbledygook.

Comment: Gold standard for DLC (Score 1) 261

by Artifex33 (#34196060) Attached to: When DLC Goes Wrong

Team Fortress from Valve is what I see as the gold standard for DLC. The game updates significantly and frequently through Steam, adding features and fun without an iota of effort (or money!) on the part of the player. The Orange Box was the first digital game I bought, and it's one of the few that I've played regularly for over a year.

Valve's made me into a loyal customer with that single purchase. How could a property like Call of Duty benefit if they were to do something similar? Would it torpedo their scattergun title release business plan, or would more people (like me) actually consider buying another one if they knew the game would age like whiskey?

Comment: Re:Fuck you, developers. (Score 1) 261

by Artifex33 (#34195950) Attached to: When DLC Goes Wrong
Sounds like software development is the same all over. Usually, it starts with bad requirements from people who don't understand (or have an inkling of) what they want, so they produce something nebulous that they send to development to get them started on *something*, while the requirements department figures out as they go.

That's why people with decisive creative drive are so important, regardless of the type of software project you're working on.

Comment: Re:My experiences of Fallout: New Vegas bugs (Score 1) 397

by Artifex33 (#34176412) Attached to: Bethesda Criticized Over Buggy Releases
I think you've stated the reasons to preorder pretty clearly: bonus stuff, and not having to wait in line. I usually preorder stuff through steam, do the preloading and start playing when I get the chance afterwards. I haven't bought a physical copy of a game in ages. I agree that the bonus preorder in-game items are usually things to ignore on your first play-through. Mass Effect 2's overpowered armors (that obscured your character's face--a big no-no for a story driven game), and Fallout NV's various weapons and armor come to mind. They nerf the beginning struggles of the game experience, something I certainly don't want.

Pyros of the world... IGNITE !!!

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