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Comment: Re:Just blacklist their mail servers (Score 1) 225

by ArsonSmith (#49600235) Attached to: Want 30 Job Offers a Month? It's Not As Great As You Think

I almost always reply with slightly unreasonable salary requirements and/or relocation bonuses. I have no desire to move but if a place would pay me 50% more than I make now and give me a $50k relocation bonus then I'd probably do it.

I do the same thing with local stuff. I'm not really interested in leaving my current position, but if someone's willing to give me a 25% raise then I may be willing to move on, so I reply with:

I'm not actively seeking new employment but would consider anything at $1XXk. If that is within the scope of this job then I would be willing to discuss further. The number is usually about 25% more than I currently make. If everyone did this it may bring salaries up as they wouldn't be able to say they can't find people. They would be turning down people because of pay.

Comment: Re:only a year? (Score 2) 125

I call BS on a large part of this. I have had slight movements at low frame rate that has made me almost hurl immediately, yet a game like Windlands which is like a spiderman simulater with swinging from tree to tree I was able to play with large sooping motions for hours without getting sick.

Anecdotes aside, this seems to be echoed pretty heavily in the Oculus share forums and VR related sub-reddits.

Comment: Re:I'd be happy with fullhd per eye + 60fps (Score 1) 125

Currently we have 1/2 HD per eye at 75fps or 1/2 1440p per eye at 60fps. The next gen will likely be 1/2 4k per eye at 75fps.

With VR it is less the amount of motion and more the consistent fps greater than 60fps, 75fps is good 120fps would be near perfect. This makes porting games to VR difficult due to them not considering this a requirement during original development.

Comment: Re:I'd be happy with fullhd per eye + 60fps (Score 2) 125

VR is not going to be just a hard core gaming medium. I thought the same thing at first as well. That was until I picked up a GearVR for my note 4. That was when I realized that there was a lot more than just games. And there isn't even any real content yet. Just lots of 5-10 minute demo level items that I find myself watching over and over.

Comment: Re:Meh... (Score 1) 74

by ArsonSmith (#49552689) Attached to: Oculus Rift: 2015 Launch Unlikely, But Not Impossible

Not really, they've had 3 releases so far and another next month. DK1, DK2, GearVR and the new S6 GearVR coming soon. For a company that hasn't had a release they sure seem to be releasing a lot of stuff.

The DK2 is as good of a product as any early adopter type thing. If you are even mildly interested in VR it is worth it. I picked mine up a couple months ago and have used it every day since. sometimes for 6+ hours at a time.

Comment: Re:Valve needs to use their clout (Score 1) 309

by ArsonSmith (#49482995) Attached to: NVIDIA's New GPUs Are Very Open-Source Unfriendly

They don't need to do any such thing. Their important *nix customers are people doing CAD, rendering work or GPU computing not the tiny fraction of people playing games.

Is that supposed to be sarcasm? I'd be very surprised if there was 3 cad/rendering people for every 10,000 gamers.

Comment: Re:Going to have to wait on major improvements (Score 1) 47

by ArsonSmith (#49476061) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

I skipped the 1st gen but I have both the GearVR and DK2, and most experiences I can do for several hours with no ill effects. Others I can't do for more than a few seconds without my stomach getting queasy. And it's not always the swinging and unrealistic motions that would make the average person puke if they moved like that in real life, but sometimes it's simple movement that can cause it while swinging from tree to tree like spiderman in Windlands doesn't bother me in the least.

Comment: Re:Why does resolution matter? (Score 1) 47

by ArsonSmith (#49476039) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

With the Rift or any VR headset it isn't quite so much the resolution as the PPI(pixels per inch) of the display. right now they are around ~386ppi. I read somewhere that around 750ppi should make it almost invisible. Sharp just announced 4k 5.5inch displays with greater than 800ppi. Samsung is rumored to also have one nearing release and expected to be in the note 5 along with a new gear vr and in the initial Oculus Consumer version.

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