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Comment: Re:Meh... (Score 1) 74

by ArsonSmith (#49552689) Attached to: Oculus Rift: 2015 Launch Unlikely, But Not Impossible

Not really, they've had 3 releases so far and another next month. DK1, DK2, GearVR and the new S6 GearVR coming soon. For a company that hasn't had a release they sure seem to be releasing a lot of stuff.

The DK2 is as good of a product as any early adopter type thing. If you are even mildly interested in VR it is worth it. I picked mine up a couple months ago and have used it every day since. sometimes for 6+ hours at a time.

Comment: Re:Valve needs to use their clout (Score 1) 309

by ArsonSmith (#49482995) Attached to: NVIDIA's New GPUs Are Very Open-Source Unfriendly

They don't need to do any such thing. Their important *nix customers are people doing CAD, rendering work or GPU computing not the tiny fraction of people playing games.

Is that supposed to be sarcasm? I'd be very surprised if there was 3 cad/rendering people for every 10,000 gamers.

Comment: Re:Going to have to wait on major improvements (Score 1) 47

by ArsonSmith (#49476061) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

I skipped the 1st gen but I have both the GearVR and DK2, and most experiences I can do for several hours with no ill effects. Others I can't do for more than a few seconds without my stomach getting queasy. And it's not always the swinging and unrealistic motions that would make the average person puke if they moved like that in real life, but sometimes it's simple movement that can cause it while swinging from tree to tree like spiderman in Windlands doesn't bother me in the least.

Comment: Re:Why does resolution matter? (Score 1) 47

by ArsonSmith (#49476039) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

With the Rift or any VR headset it isn't quite so much the resolution as the PPI(pixels per inch) of the display. right now they are around ~386ppi. I read somewhere that around 750ppi should make it almost invisible. Sharp just announced 4k 5.5inch displays with greater than 800ppi. Samsung is rumored to also have one nearing release and expected to be in the note 5 along with a new gear vr and in the initial Oculus Consumer version.

Comment: Re:I wonder how this would be for software develop (Score 1) 47

by ArsonSmith (#49476015) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

Ive done a small amount of coding in the current DK2 with this, mostly just to say I did. It is very possible but at the current res it is not as comfortable as it should be. That said it isn't like it needs an order of magnitude improvement. Double would make it good, triple would make it a replacement.

Comment: Re:I wonder how this would be for software develop (Score 1) 47

by ArsonSmith (#49475993) Attached to: Virtual Desktop Makes Windows OS Oculus Rift-Capable

It's rendered in VR so it doesn't really matter what the resolution of the display is the HMD(head mounted device) can show it at any distance. the problem with the low res HMD (more a problem with ppi which is loosely tied to the resolution) is that it wont be rendered very clear and it'll have a lot of SDE (screen door effect, like you're looking at the display through a screen door). I use it to view my 5760x108 triple head display and it works pretty well. you can quickly and easily zoom in and out and I can wrap the display in a full 360 around my head.

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