Forgot your password?

typodupeerror

Comment: The Internet (Score 1) 571

by AnalogyShark (#32867180) Attached to: The Creativity Crisis
I'm still pretty young, (21 right now) so I feel that I have a bit more first-hand accounts of what is happening to us.

The one thing that I've noticed that I have that the children born about a decade or two before me is that my computer now does my creativity for me.

Many people are talking about how children to play with models and learn the basics of being creative. This just isn't really a choice anymore. Most of our bright young minds are drawn early into computer focused fields, and have a natural interest in technology, because it's neat, it challenges us, and we don't fully understand it.

Everything is so visually amazing now with the advent of advanced animation techniques, I'm not sure the last time I saw a movie with people actually acting on a set that wasn't just a blue room. Who needs imagination when James Cameron has already captured the coolest looking thing that a team of professional writers could dream up and made it available on my magic light screen for me to call up at any point. (and if I don't mind crossing a few legal gray areas, it's free to boot! Can't say that about a new Lego set)

But now comes current day, where I'm basically locked ball and chain to this damn machine. I was one of those kids who was diagnosed with ADD/ADHD, but honestly, I was just a normal "wiz kid". But playing Real Time Strategy games when I was young built up my ability to micromanage multiple tasks, and the internet could answer any question I had in fractions of a second. And that's always how it's been. The real world just doesn't move as fast as the eWorld, and those of us who grew up on constant instant satisfaction just don't think to take time and figure out a problem for ourselves. I simply never learned the patience that creativity requires. If a solution is not readily apparent, I've learned to instead of trusting in my own intuition, to merely find the answer online.

Technology is wonderful, but it has bred some little monsters. I'm one of them.

Comment: Re:While 1 cargo ship belches out... (Score 2, Interesting) 223

by AnalogyShark (#27868511) Attached to: More "Miles Per Acre" From Bioelectricity Than Ethanol
"Shipping is responsible for 3.5% to 4% of all climate change emissions" from same article

It's not the carbon emissions that are the real problem with cargo ships, but the NO and SO pollution. As far as I can tell, these are not greenhouse gases so much as carcinogens. While, yes, they do need to be reduced, your post was very misleading in implying that the majority of air pollution and climate change comes from cargo ships. It doesn't.

Comment: Re:No thanks (Score 1) 305

by AnalogyShark (#27321137) Attached to: New Service Aims To Replace Consoles With Cloud Gaming

You say this like it's a good thing.

You say this like it's a bad thing.

Any online provider worth their salt still supports their aging games. Steam still hosts original Halflife, and all it's mods, though I think we can agree they're quited dated by now. Blizzard has kept Starcraft up, running, and even occasionally patched it. If the big players of the industry pick this idea up, there's a very small chance of any game that's any good 'losing support' in today's online, cheap-to-store-data world.

The worst thing that would happen would be the end of new patches for the content.

So this it it. We're going to die.

Working...