It's written by 3 Japanese developers I believe, so some of the documentation is not in English, but of all the HTML5/JS engines out there, this one seems to be the best. You really got to dig around for documentation, but when you do find it, almost everything is laid out and it has everything you need for Android/iOS/Desktop based games. It also doesn't require node.js or other dependencies, which is one reason why I dismissed DevKit here almost immediately, aside from the GPL3 license you pointed out.
- 1. Embed affiliate links to other books within the ebook
- 2. Offer additional content that supplements the ebook for a small donation
- 3. Require an email address/newsletter subscription before sending the free ebook, and then try and monetize through the newsletters
- 4. Offer physical copies of the book for a fee
- 5. Break the ebook up into smaller parts for an email newsletter series, and monetize in the newsletter
- 6. Pledge to write additional material as certain fundraising goals are met
- 8. Sell resale rights, PLR, etc.
- 9. Initially sell the ebook only, and then unlock it for free for all people after $xxxx has been raised
- 10. Write additional non-free books/ebooks and then use your free ebooks to advertise the pay books
Now I know many of these are not applicable to OP, but it's what worked for me before I moved onto writing GPL software instead of ebooks.
Intel's top Atom chips have a 10W TDP. Of course the chipset/RAM also play a large factor, but still -- this is an amazingly frugal CPU
At IDF, Intel also talked about upcoming 5W Atom chips that will be out at the same as Haswell