Comment: Re:Who cares? (Score 1) 394
Comment: One of my biggest letdowns... (Score 1) 235
A definite plot hole and lack that will certainly get no help from this DLC is the fact that there was no fighting within the Citadel at the end. The endgame of ME1 established that the Reapers don't have any sort of 'kill switch' to clear the Citadel, and it's a huge city with a large population and a well-trained defense force (well-equipped, too, if you do certain side missions). They might have taken the indefensible central tower easily enough as in ME1, in order to close everything up, but taking the Wards should have been a real fight.
They obviously don't want harm to come to the structure (otherwise why bother moving it to Earth? Just blow it up: Crucible problem solved.) Thus they wouldn't be able to directly attack the Citadel the way they do planets, they'd just have to send in ground forces. I was expecting a fight once I got to that transport beam, a battle of attrition between forces constantly being dropped from some number of Reapers that had shut themselves inside the closed Citadel, and the CDF/C-Sec. Yet another place where Bioware failed at "your actions have consequences." Didn't do any CDF side-missions? Have fun grinding through streets littered with corpses, with no aid. Did all the missions? See the CDF holding their own. Buuut no.
The London mission as final gameplay was lame, it felt like a bad Modern-Call-of-Battlefield-War-Duty clone. Very disappointing, even before the rest of the craptastic ending.
Comment: Re:Doesn't the iPhone and AT&T prove this wron (Score 1) 268
Oh, delicious Cumberland Farms tuna on wheat, how I can I resist your siren's call?...
Comment: Levitating Dipole? (Score 1) 318
Comment: Re:Sounds good. (Score 2) 171
You're funny.
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(...also, damaged.)
Comment: Re:Stupid question why? (Score 1) 46
Comment: Re:$60 games? Luxury! (Score 1) 435
Comment: Re:$60 games? Luxury! (Score 2) 435
Comment: Re:HotS (Score 3, Interesting) 435
The same tired arguments, still incomprehensible to me.
The Wings of Liberty campaign was easily as long as the original SC campaign, with massively improved storytelling and gameplay. I'm sure Heart of the Swarm and the Protoss campaign will be just as long, and probably even better.
Halo 2 was easily 50% longer than Halo CE. Halo 3 was perhaps a tad short, but was gorgeous and epic and had a great ending.
All of the above came with complete, entertaining multiplayer (blah blah sc2 lan whatever) too, if you're into that.
In no way did I end up feeling overcharged for these games. Reach I felt robbed by, but that's another argument entirely...