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Comment: DLC's sold as cheat? (Score 1) 178

by Ailure (#47314613) Attached to: The Rise and Fall of the Cheat Code

Honestly, this is not really commonplace, at least not on the PC platform (no idea about console). There is only a handful of games I seen that sold cheatey DLC's (and with cheatey, I'm thinking of godmode esque cheats). Where does the idea that it's common came from, rose tinted nostalgia glasses?

Cheat codes are a bit less common sure, at least game specfic ones. Some games still got a dev console you can use, but it's usually engine rather than game-specfic cheats.

Comment: Re:Stand-alone server (Score 1) 93

by Ailure (#47212119) Attached to: Civilization V Officially Available On Linux For SteamOS

Unfortunatly it's kinda buggy in some ways after playing it with six-seven people. Crashes and desyncs galore, and regular multiplayer hosting is actually stabler.

It also crashes if it's started without a steam login, but it doesn't care who is logged in (so it can be a alternative account that dosen't have Civ 5). This could be a regression introduced with a patch at some point (it probably tries to do a callback with the steam API and fails).

Comment: Re:Other linux games planned on steam (Score 1) 58

Spacechem and Dungeons of Dredmor are on there and both are amongst my favorite indie games.

There might be a lack of AAA titles, but that does not make the list of available Linux games crap. Most of those are games that already had Linux support since long anyway.

Comment: Re:Are we going to get this worked up every time? (Score 1) 58

L4D, L4D2, Alien Swarm, Dota 2 and Portal 2 are in their own separate forks. You can see this if you poke around the file structure of Steam, and look for the dependencies for the various games.

The most used fork is still "Source 2009" which is basically just the Orange box era Source upgraded with Mac support. They constantly port features between forks as needed though, and sometimes remains from other games is in the wrong fork (I still spot TF2 console variables in Portal 2, unused). The most significant part about Source 2009 is how it still have dx8 support for legacy hardware, while that was dropped in the forked engines.

Interestingly, it might be worth to mention that Counter-strike Source used to be updated along Source 2009, but they stopped as a general engine update that usually came with the regular TF2 updates could sometimes be a nuisance for competitive CSS players.

Comment: Re:Good news (Score 1) 58

Publishers can choose to make the non-windows version a whole separate application steam-wise, meaning that you have to pay for a copy for each platform you want to play on. Thankfully, this seems to only be the case with Black ops so it's more of a exception than a rule (and I hope they keep it that way too).

Comment: Increased burecracy (Score 5, Insightful) 175

by Ailure (#38367858) Attached to: Wikipedia Debates Strike Over SOPA

I know this comes up every time regarding Wikipedia, but Wikipedia simply gotten more hostile towards new contributors with it's bureaucracy and "territorial editors" (seen way too many revert-happy editors who rather revert than fix minor errors), to the point that I simple start to wonder if Wikipedia is taking itself way too seriously. Making it simpler to edit is not the only answer (though might make it simpler for the few layman who can handle bureaucracy but not the markup).

Comment: Re:Crappy websites already do this (Score 1) 320

by Ailure (#37688572) Attached to: Opera Proposes Switching Browser Scrolling For 'Pages'

Ads does not bother me either, though I have noscript installed so advertisements from non-google ads sources tend to wind up being (indirectly) blocked anyway. But I'm not actively blocking any ads. Internet ads are rarely as annoying as TV ads, and the days of flashy and audible ads are long gone (as far I seen).

First Person Shooters (Games)

Valve Announces Counter-Strike: Global Offensive 109

Posted by Soulskill
from the now-with-hats dept.
Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."

Comment: Re:No BSD (Score 1) 210

by Ailure (#36260900) Attached to: FSF On How To Choose a License

"The second is projects that implement free standards that are competing against proprietary standards, such as Ogg Vorbis (which competes against MP3 audio) and WebM (which competes against MPEG-4 video). For these projects, widespread use of the code is vital for advancing the cause of free software, and does more good than a copyleft on the project's code would do."

They don't spell it out, but they do imply that there is cases where BSD-style licenses is valid.

Adapt. Enjoy. Survive.

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