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Comment: Re:Talk about looking a gift horse in the mouth... (Score 1) 288

Nintendo can use false matches to destroy people that make original videos without Nintendo images, sounds, etc., by funneling the revenue to them.

They could, but that would be silly. Nintendo sells video games. Why would they spend time and money trying to steal (less) money from indie movie makers? If they were going to muscle people out of a market, they go after indie games. Your idea is a conspiracy theory at best.

I'll admit they look English. They're marketer doublespeak, but they do look like grammatically correct English.

It's not doublespeak and it's rather awkward English. They very clearly a) stated their desire for people to continue sharing "Nintendo content" (meaning stuff they own), and b) contrasted this with "other entertainment companies". This is not ambiguous.

At best, all this "on-going push" will "ensure" is that people are chilled at the thought of uploading something with a sound or footage that will trip Content-ID and *wham* no revenue. They also haven't said how permanently they "have chosen not to block people using our intellectual property", so people who have uploaded videos, safe in the knowledge that they've "only" been Content-ID'd and neutered by Nintendo, could be awash in copyright strikes one or two golden-parachuted CEOs later.

If you want to make reliable money off of YouTube videos, maybe you should, I don't know, *actually make your own videos* instead of basing them entirely on someone else's work. I'm sure there are plenty of gray areas here, but this is not one of them. A Let's Play is a start-to-finish play through of a video game. It's not taking a few things from a game, it is (by design) taking everything from the game. Call me when Nintendo goes after the Angry Video Game Nerd.

Of course, it's not only the fault of the fine folks who brought us 10NES...

The purpose of the NES lockout chip was to avoid the quality control problems that killed the North American console gaming industry. There's a reason the American NES looks like a VCR.

Comment: Talk about looking a gift horse in the mouth... (Score 0, Troll) 288

(For those who don't know what this Let's Play thing is all about, it's where you add commentary to a playthrough of a game, either in speech or subtitles. It started on SomethingAwful several years ago. If you want a good example, check out the Jurassic Park: Tresspasser LP by ResearchIndicates, which is one of the best. Okay, helpful part's over, back to ranting.)

So a big media company discovers that people on YouTube are posting full-length video playthroughs of entire copyrighted works, but instead of immediately sending out takedowns, they decide to support it -- yes, actively *support* it:

In a statement, the firm said the move was part of an "on-going push to ensure Nintendo content is shared across social media". "We continually want our fans to enjoy sharing Nintendo content on YouTube," the company added. "That is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property."

[emphasis mine]

And in exchange for totally legitimizing these flagrant acts of copyright violation (most of which are completely half-assed and not at all good advertisements for the games), all they want is the ad revenue from the videos. And you're telling us to *complain* about this?

What kind of whiny ungrateful shit-for-brains idiocy is this? Nintendo has every legal right to sue the bejeezus out of LPers, and they chose not to, using the same reasoning we've been using for the past fifteen years. *They gave us what we wanted*! Why are we not celebrating? Because all these whiners got out of making a video was fandom and ego gratification? Poor babies!

Also, "corporate gibberish"? It's three simple sentences that are logically connected to each other. Can we save the insults for where they're deserved? It's not like it's hard to find legitimate criticisms of our favorite multinational corporations.

Comment: Full presentation (Score 5, Informative) 236

by AdamHaun (#43716005) Attached to: Intel's Haswell Moves Voltage Regulator On-Die

You can find the full slide set in PDF format here.

If I read this right, it really is a fully on-chip switching regulator, inductors and all. They already have a test chip that they used to power a ~90W Xeon E7330 for four hours while it ran Linpack. (Or a virus -- it says Linpack in the summary page.) Voltage ripple is less than 2mV. Peak efficiency per cell looks like ~76% at 8A. They claim hitting 82% would be easy, and there are "additional advancements that cannot be reported at this time" planned for the future.

The slides have bunch of other technical details about testability features, too, which is always neat to see.

Comment: Re:Being a woman at RIT (Score 1) 117

by AdamHaun (#43699843) Attached to: 17-Year-Old Girl Wins Boston TV API Programming Contest

I started at RIT in 2000 and graduated in 2006 and even by that point the ratio was a lot better. There were mixed-gender groups of freshmen walking around the dorm side, and they actually looked... happy?

Not sure it would be my first choice for college if I were a girl, but yay for her raising the value of our diplomas in any case.

Comment: Background info (Score 4, Interesting) 255

by AdamHaun (#43595783) Attached to: Does Antimatter Fall Up?

The Usenet Physics FAQ has some background information on the theory behind this question. It's 14 years old but still worth reading. One interesting bit:

Based on what we currently know, we would expect that the only significant force acting on a piece of falling antimatter is gravity; by the equivalence principle, this should make antimatter fall with the same acceleration as ordinary matter. However, some theories predict new, as yet unseen forces: these forces would make antimatter fall differently than matter. But in these theories, antimatter always falls slightly faster than matter; antimatter never falls up. This is because the only force that would treat matter and antimatter differently would be a vector force (mediated by the hypothetical gravivector boson). Vector forces (like electromagnetism) repel likes and attract opposites, so a gravivector force would pull antimatter down toward the matter-dominated Earth, while giving matter a slight upward push.

Comment: Re:800,000 Applications (Score 4, Insightful) 305

by AdamHaun (#43457029) Attached to: Ouya Performance Not Particularly Exciting

In fact the only problem it has is making out the quality from the...not so quality

Which is not a problem we should dismiss out of hand. The exact same problem killed Atari (and the American video game market with it) back in the 80s. When the NES was introduced, Nintendo had some pretty strict quality/quantity control to prevent that from happening again, as well as its own magazine to inform gamers about what was available. Perhaps aggregate reviews on the internet will fulfill the same function today.

Comment: Re:Definitions, please? (Score 3, Informative) 57

by AdamHaun (#43440949) Attached to: Rhombus Tech 2nd Revision A10 EOMA68 Card Working Samples

you do your thing, and i'll do mine ok? have some respect for people's desire to keep going and to encourage others to succeed.

I do not complain about other people's personal projects. But when you start asking for money, there's some responsibility that goes along with that. Part of it is being honest with others and yourself about who you are and how you operate. Part of it is responding to criticism. You can't expect the benefit of the doubt when you're selling something, especially when you barely understand your own project. You can't expect us to be trusting when we find out that nobody is working with you except the outside companies you're paying to do the design and prototyping. If your response to criticism of your credentials and your business model is to act persecuted and accuse others of bullying, how are you going to make it in the business world?

You want to make a funky SBC? Great! You had some working boards fabbed? Congrats! I am sincerely happy for you. You want to share the joy of your project with others? Go for it! (Maybe bring some technical people along, though.)

You want other people's money? Come back when you're actually shipping product.

Comment: Re:Definitions, please? (Score 3, Insightful) 57

by AdamHaun (#43439049) Attached to: Rhombus Tech 2nd Revision A10 EOMA68 Card Working Samples

got a problem with that? then FUCK OFF and stay out of my way. you do your thing, with your thoughts; i'll do mine.

Excuse me? You're the one who keeps bringing your pointless stories about meaningless "progress" on your pie in the sky project to Slashdot. Last time you were asking for ten million dollars for a hopeless SoC project that you yourself knew nothing about. Now you're back here, what, trolling for pre-orders and funding? What kind of con artist are you?

And let's be clear, this isn't even really *your* project. You're throwing money at companies in China to get them to do the work for you, and you can't even answer their questions. You're nothing but a sales guy with a vague idea and a big ego. Come back when you're selling in volume, until then please quit wasting our time.

Comment: Re:Definitions, please? (Score 1) 57

by AdamHaun (#43437041) Attached to: Rhombus Tech 2nd Revision A10 EOMA68 Card Working Samples

The Raspberry Pi people made a toy for educational purposes. If you read the About page, you will see two key differences:

1. The Raspberry Pi people have extensive hardware experience, with key figures actually working in the industry. They do their own technical work. They can answer questions about their design. They are selling through reputable distributors. lkcl, on the other hand, is a front-man with no hardware background. He is apparently the sole advocate in the world for a China-based for-profit operation.

2. Raspberry Pi's ultimate goal is to make a small single-board computer to help kids learn programming. lkcl's goals are large and varied, but mostly involve upending industries he knows nothing about, and probably getting rich in the process.

Comment: Re:Definitions, please? (Score 5, Informative) 57

by AdamHaun (#43434989) Attached to: Rhombus Tech 2nd Revision A10 EOMA68 Card Working Samples

As far as I can discern without reading TFA, this is just some new ARM system-on-a-chip

No, it's much sillier than that. This is the latest in a long-running series of Slashvertisements by the submitter, lkcl. They chronicle his journey towards creating an "industry standard" for swappable processors for tablets based on the PCMCIA form factor. Nobody asked for this, nobody wants it, and lkcl has next to no experience with hardware development, but he's convinced it's going to change the world! To help the world along, he's working on-- actually, it looks like various Chinese companies are doing all the work. Anyway, lkcl is the funding conduit for an example card based on an existing ARM SoC. Today's story is about getting the first samples of the "2nd revision" of this card. Future samples are approved for sale as a standalone product because "they boot", which obviously qualifies them to ship.

In our last episode, lkcl digressed from his main project to announce a funding drive for a totally unrealistic project to build a free software-friendly SoC with a custom CPU in six months without doing any "design" work. Except for speeding up the processor, adding a bunch of peripherals, and implementing it on a cutting-edge semiconductor process. And then getting to market by Christmas. Just a small side project, right?

lkcl is pretty prolific on his own stories, so I'm sure his dozens of comment responses will answer all of your questions.

Previous episodes:
Live Interview: Luke Leighton of Rhombus Tech Dec 11, 2012: Live interview that nobody saw. There doesn't seem to be a transcript.

Rhombus Tech A10 EOMA-68 CPU Card Schematics Completed Sept 7, 2012: PCB schematics (for the first revision -- prototype?) completed.

PCMCIA Computer Project Aims Even Higher (and Cheaper) Than Raspberry Pi Dec 17, 2011: Project announced? This is as far back as the Rhombus Tech news page goes.

User Journal

Journal: The Museum of Slashdot Ignorance

Journal by AdamHaun

This post will hold links to the most aggressively ignorant comments I run across. It's just a petty way of venting my frustration.

Comments may be modified for formatting or to include context, but all quoted text is from the original threads.

Comment: Re:cmdline (Score 1) 95

by AdamHaun (#43393143) Attached to: Video Editor Kdenlive 0.9.6 Released

Why isn't there a suite of command-line tools to handle video clips yet, such as cutting, merging, transitions, variable speeds, inserting still images for a certain length, etc.?

AviSynth is a scripting language/library that can do those things, but it's more useful as glue logic than a standalone editor. You really need to see what you're working on when editing video. Even simple effects can involve some manual tweaking to figure out what looks good, and having a real-time random access preview in a non-linear editor is ideal. Seeing audio waveforms is also helpful -- maybe you want to synchronize a video effect with the audio, for instance. I'm currently adding RiffTrax commentary tracks to movie audio/video to make custom Blu-rays, which is a lot easier if I can see how the waveforms line up at the synch points.

You also have the question of how to handle (or rather, avoid) re-encoding. Does each tool output a huge raw temporary file? Do you use pipes to go from stdout->stdin through a mile-long command line? Do you have to run the tools in video-chronological order? How do you synchronize the audio with the video?

Democracy becomes a government of bullies, tempered by editors. -- Ralph Waldo Emerson

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