Basically, the way you are acting only highlights the fact that you are full of failure, and not of much usage as a human being.
I'm sorry you don't like it. You're entitled to your opinion. But if you can't present it in a reasonable manner, don't be surprised if people don't waste their time on you. I've wasted enough, and still can't see that you have any reasonable concerns.
No, there aren't any big wide open maps. The average amount of players right now is varying between 6 and 8. Once the game picks up momentum, it'll be worth it to make big maps. Until then, it's not.
As far as arcane slash commands and whatnot, it's a beta - there's not much of a point to adding a real menu system until everything that's going to be in the menus can be planned for. An awful lot of things can be changed about the gameplay just playing with the vars menu.
And yes - you are tearing it down. You've been nothing but mean and vindictive, and haven't offered any specific criticism until prodded. You were criticizing it before you even played it. If you don't like getting called out for acting like a jackass, then don't act like a jackass.
If the people who made tribes are too retarded to see what IRC could have been purposed to, that's not our problem.
Since we have a fairly complex AI up and running now with relatively little effect on the bandwidth, then a couple hundred monsters in a level with two or three players on the same team shouldn't take so long.
I won't promise cut scenes or FMV, but the next version should have a couple of mission maps - get from point A to point B to do X and then do Y sorts of things. They'll be packed with monsters, relatively simple, light on story, really just there to bring the co-op gameplay out of the larval stage.
I mean, I guess you could play by yourself with some bot-AI buddies and we could call it single player, but online co-op/PVM has been our goal all along. Multiplayer is much easier to do than single player, and since the components are re-used, it makes sense to finish the multiplayer first.
But we're an iterative process. We publish, get feedback, fix, add new stuff, debug, rinse and repeat. So we're putting the game up one part at a time, and the part that happens to have just been completed is Multi-player. We'll take opinions on this release from the community, alter things a bit to come in line with certain things that are common complaints. Then we move on to the next cycle.
If you can make a better map, show me. Teach me something. Give me constructive criticism. But since all you've done is bitch, I'm betting that you couldn't make a Lego house without screwing it up.
And also, make all your textures and mapmodels/prefabs FROM SCRATCH WITH NORMAL AND SPEC MAPPING. No cheating.